<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 08:27:14 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@alexmartinov/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Titlex]]></title><description><![CDATA[Postex]]></description><link>http://direct.ecency.com/test/@alexmartinov/titlex</link><guid isPermaLink="true">http://direct.ecency.com/test/@alexmartinov/titlex</guid><category><![CDATA[test]]></category><dc:creator><![CDATA[alexmartinov]]></dc:creator><pubDate>Thu, 02 Aug 2018 11:28:03 GMT</pubDate></item><item><title><![CDATA[Mathematicians specified the maximum duration of human life]]></title><description><![CDATA[The risk of death for humans and most animals is described by a pattern known as the Gompertz distribution, which was formulated back in the 19th century. It states that the probability of death increases]]></description><link>http://direct.ecency.com/blog/@alexmartinov/mathematicians-specified-the-maximum-duration-of-human-life</link><guid isPermaLink="true">http://direct.ecency.com/blog/@alexmartinov/mathematicians-specified-the-maximum-duration-of-human-life</guid><category><![CDATA[blog]]></category><dc:creator><![CDATA[alexmartinov]]></dc:creator><pubDate>Sun, 01 Jul 2018 10:43:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/2gsjgna1uruv8X2R8t7XDv5HGXyHWCCu4rKmbB5pmEzjYSuerpq6jFb75Z5iRpsBeFetEihZUesnUaTcBNQfz8dguNvu4bk3GHMdhCNpe45oceC57L?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Secrets of computer games or how to cause addiction?]]></title><description><![CDATA[This material will be of interest to psychologists, developers and ordinary people. All its contents are set out on a very simple example of "mouse-lever-feed". In fact, computer games - this is only one]]></description><link>http://direct.ecency.com/psyhology/@alexmartinov/secrets-of-computer-games-or-how-to-cause-addiction</link><guid isPermaLink="true">http://direct.ecency.com/psyhology/@alexmartinov/secrets-of-computer-games-or-how-to-cause-addiction</guid><category><![CDATA[psyhology]]></category><dc:creator><![CDATA[alexmartinov]]></dc:creator><pubDate>Tue, 26 Jun 2018 11:11:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/Zskj9C56UonWToSX8tGXNY8jeXKSedJ2aRhGRj6HDecqreqUeJrNLD7wPfpNREKEkPu2QowT9hETnxU3ZqxstoDMc6URoqEkxoCbG2Y1HGYGadX6HncN?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>