
Welcome back splinterfam,
The last few weeks I have been busy building one of the biggest experimental features I ever added to the site... the Land Manager.
If you are active on land you probably know the feeling. Harvesting multiple regions, making plots harvestable again, moving resources around, renting workers, checking balances... it quickly becomes a repetitive process.
That is exactly what I wanted to improve.
The goal of this feature is simple. Reduce the annoying manual land management tasks while still keeping the player in control.
And honestly... this became much bigger than I originally planned 😅
This is still an experimental feature so expect rough edges here and there. I fully expect there will be situations I did not think about yet especially with very small transfers, liquidity additions, resource swaps or edge cases around certain land setups.
So if you use it please give feedback. That feedback is extremely important to improve this over time.
Security First
One thing I want to make very clear immediately.
All actions are executed using your own Splinterlands JWT session that is created through Hive Keychain authentication.
I do not store your JWT token in a database.
Everything happens server side through secure HTTP only cookies and actions requiring an Active Key will still require confirmation through Hive Keychain.
So currently it is more like semi automation instead of fully automated background processing.
Posting key operations are handled automatically where possible.
Active key actions will always ask you for confirmation.
That was a very important design choice for me.
🙌 Support the Project
✅ Upvote this post – it really helps!
👉 Vote for My SPS Validator Node
💬 Ideas and feature requests are always welcome. No promises but I will take a look and try my best.
Before you start
First head over to and log in:
https://land.spl-stats.com/land-manager
Edit you config which region you want to use:
My advice is to start with one or two
Setup which strategy to use to make your region havestable:
Decide on what you want todo with you resource after harvest:
Setup your settings for renting if you are going to use that functionality:
Dry Run Mode
One of the features I personally love most is the Dry Run system.
Before broadcasting certain operations the Land Manager can show exactly what it plans to do.
That means you can preview:
- Which plots will be harvested
- Which resources will be transferred
- Which swaps may happen
- Which workers may be rented
- Estimated DEC usage
- Liquidity actions
Basically you get a chance to verify the planned actions before committing them.
With something as resource heavy as land I really did not want a blind automation button 😄
What Can The Land Manager Do?
Currently the system already supports quite a lot of automation features.
Harvest All Regions
The manager can scan all configured regions and harvest the plots that are ready.
Dry run:
When done the result is view in the today window:
Make Regions Harvestable Again
This one became one of the more interesting parts.
If a region is not harvestable anymore the manager can try to recover it automatically using strategies you configure yourself.
Strategies currently include:
- Transfer resources from another owned region
- Trade one resource for another
- Buy missing resources using DEC
The order of these strategies is configurable.
Dry run:
Actual results are shown in today panel:
Harvest Castles & Keeps
The system also supports harvesting castles and keeps automatically.
Dru Run:
Actual results presented in today section:
Resource Processing
After harvesting you can decide what should happen with the resources.
For example:
| Strategy | Description |
|---|---|
| nothing | Keep the resources |
| trade_hub | Sell 50% and add everything to liquidity pools |
| sell_dec | Sell directly for DEC |
This makes it possible to create different land management styles depending on your goals.
Dry run:
Actual result again show in today section:
Worker Renting
This feature is probably the most experimental one at the moment.
The Land Manager can:
- Detect empty worker slots
- Look for rentable workers
- Compare prices
- Respect budget limits
- Stake the rented workers automatically after confirmation
Especially for larger land setups this can save quite a lot of manual clicking.
Alert panel that show when you have plot with empty workers
Dry run:
Actual run:
Still Experimental
I really want to stress again that this is still an experimental system.
Land itself is already one of the most complicated parts of Splinterlands and automating actions on top of that adds even more complexity.
Some things that may still fail or behave unexpectedly:
- Very tiny transfers
- Resource pool additions
- Edge case swaps
- Rate limiting (my server hitting rate-limits on spl API calls)
- Certain market situations
- Weird plot setups
So please keep an eye on what happens while using it.
Service Fee
This is actually the first feature on my site that includes a service fee.
Currently a 2% fee of harvested resources processed through the site is collected.
I will honestly evaluate over time if this is sustainable, how much server load it creates and how heavily the feature is being used.
There are also exemption systems implemented for specific situations and regions.
Some benefits when you are in my region 65 tract 3 you will not being charged to harvest that region.
Why I Built This
The main reason is honestly simple...
Land management can become extremely repetitive.
And with larger setups it becomes harder and harder to keep everything optimized manually every single day.
This feature is my attempt to make land management more manageable while still keeping the player fully in control of what happens.
And yes... this is also laying groundwork for future automation systems once Splinterlands eventually supports more delegation possibilities.
Feedback Wanted
This is one of those features where real usage matters far more than internal testing.
So if you try it:
- Tell me what works well
- Tell me what feels confusing
- Tell me what is missing
- Tell me what breaks 😄
Because I fully expect this system to evolve a over time.
That is all for today.
Beaker signing off 🚜
see you on your land journey or on the battlefield 😄
Do you also want to be part of this amazing play to earn game consider using my refferal link.