<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 04:40:04 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@brundlethwaite/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[KineFX FBX Export]]></title><description><![CDATA[KineFX gives us a far more flexible rigging and export pipeline than the object based rigging system. This system gives us a lot more control but this means that the initial setup is less intuitive than]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-fbx-export</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-fbx-export</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Tue, 04 May 2021 07:31:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eKy16Lw6MrjvLseCEoEcosYH3HY1RHoxXb4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX A Basic Reverse Foot Setup]]></title><description><![CDATA[This is a very quick and nasty overview of a reverse foot rig setup in KineFX. It is bit bare-bones but if does cover a full setup.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-basic-reverse-foot-setup</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-basic-reverse-foot-setup</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sun, 25 Apr 2021 07:25:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e5ro16xn4jT6VxnFn1ekkGPr4yxheTZ2nwp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Kine Spine Rotations 02 Propagating Transforms]]></title><description><![CDATA[In the last video we looked at creating more stable rotations for the spine in this video we apply them so that they will correctly affect the child objects.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kine-spine-rotations-02-propagating-transforms</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kine-spine-rotations-02-propagating-transforms</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Thu, 15 Apr 2021 13:35:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e8kTP7vmvvd41x5bh664USsdycGAYpLWPqQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX Spine Rotations]]></title><description><![CDATA[The twist controls on the curve solver (in kinefx) are not very good. In this video we look at creating a custom system for rotations.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-spine-rotations</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-spine-rotations</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sun, 04 Apr 2021 18:17:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e8iiZfA3tKJxe1WAFJiQZMsebJ8BbcYyWAz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX IK/FKMatching]]></title><description><![CDATA[Getting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-ik-fkmatching</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-ik-fkmatching</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Tue, 23 Feb 2021 16:45:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eAh8prZNQFagUZehiJw4ZngkeKiAPjJSXzE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX Troubleshooting Transforms (Improving the Dog Leg Rig)]]></title><description><![CDATA[KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the problems you will encounter when rigging.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-troubleshooting-transforms-improving-the-dog-leg-rig</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-troubleshooting-transforms-improving-the-dog-leg-rig</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Tue, 05 Jan 2021 19:14:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dupdu9mSTd1fYGLufCLQDBXhqUj1nauW8tv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX 3 Bone Legs]]></title><description><![CDATA[This is a short examination of very basic IK setups for 3 Bone legs.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-3-bone-legs</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-3-bone-legs</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sat, 26 Dec 2020 11:53:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eGj2Lvxpq6HpNxtFHLapbppB7G1L2FjU29U?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Building a Simple Houdini Engine Exporter]]></title><description><![CDATA[One of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In This video I build a simple radial menu system to allow for fast export of HDA's to multiple]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/building-a-simple-houdini-engine-exporter</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/building-a-simple-houdini-engine-exporter</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sun, 13 Dec 2020 23:25:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eHaxnSzPzgVbyoNT9zrR79yYJnvW4XHbxLE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX A abasci Curve Rig]]></title><description><![CDATA[Here we implement a basic spine using the Rigging VOP node.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-abasci-curve-rig</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-abasci-curve-rig</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sat, 12 Dec 2020 08:14:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e9YPGrzh3BZ9imXSdhsvLLkh25j5VQBw5LS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Experimenting With Muscle Systems In KineFX]]></title><description><![CDATA[Recently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system in kineFX but as KineFX is part of SOPs it is pretty simple to set up a system. This]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/experimenting-with-muscle-systems-in-kinefx</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/experimenting-with-muscle-systems-in-kinefx</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Thu, 03 Dec 2020 22:54:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dwqfxHTszz7gqqgHh8ACwn3rWh8k8hSg974?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX Building The HDA]]></title><description><![CDATA[In this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization of the controls is limited at the moment]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-building-the-hda</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-building-the-hda</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sat, 14 Nov 2020 05:19:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eAHsj3i3sE3eaphmvsP6mZKW1NW1JMZhsQi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KineFX A Simple IK/FK]]></title><description><![CDATA[This video covers a very basic IK/FK system in KineFX.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-simple-ik-fk</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/kinefx-a-simple-ik-fk</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sun, 08 Nov 2020 06:06:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eRBfV9Wdnp7noKwoRi3JyuvsSaXp8idkUWr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A First Look At KineFX]]></title><description><![CDATA[An overview of the basic rig setup in KineFX.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/a-first-look-at-kinefx</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/a-first-look-at-kinefx</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Wed, 04 Nov 2020 12:01:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dy4xQqk5ZSFqg3m2EC71XuHKtKf8D4jgdre?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[My Auto-rigging course]]></title><description><![CDATA[I have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will be more complex though. Currently the course covers the basic prototype, now I will]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/my-auto-rigging-course</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/my-auto-rigging-course</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Tue, 01 Sep 2020 18:16:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eMZWpdnxcr9MRk9rt9tBHoWqfY7Py93xEXG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Houdini - Getting World And Local Positions In Expressions In The Object Context]]></title><description><![CDATA[This might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more difficult things to figure out how to do in Houdini and I do not know anyone who covers]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/houdini-getting-world-and-local-positions-in-expressions-in-the-object-context</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/houdini-getting-world-and-local-positions-in-expressions-in-the-object-context</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Wed, 10 Jun 2020 15:34:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eLQbrAJAV5T4WrHKEoeZdz57pksFHR8VFWE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Houdini Basic Intersections Part 4]]></title><description><![CDATA[The intersection will now allow for and arbitrary number of roads.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-4</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-4</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Thu, 30 Apr 2020 18:22:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eM8TiqddSMQtNHtF7qVJJa3spBmou4vtJ9C?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Houdini Basic Intersections Part 3]]></title><description><![CDATA[This was a bit of a mess and everything that could go wrong went wrong,]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-3</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-3</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Fri, 24 Apr 2020 20:36:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45duN6z2NhpzyPPvNvSdcPMSuqem8pKpDUDnn?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Houdini Basic Intersections Part 2]]></title><description><![CDATA[Sorry for the delay our internet was down (cable theft).]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-2</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-2</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Mon, 13 Apr 2020 09:29:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e5Vvpnq9p9UDch8SevgvesoRSpBf4ZRusux?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Houdini Basic Intersections Part 1]]></title><description><![CDATA[Making the most stripped down road intersections I can think of.]]></description><link>http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-1</link><guid isPermaLink="true">http://direct.ecency.com/houdini/@brundlethwaite/houdini-basic-intersections-part-1</guid><category><![CDATA[houdini]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Sun, 29 Mar 2020 19:35:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e95fyFgKUqBfiz4HFV3WFwt8LmcfM5EFDhg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Toonboom Rig 02 - Turnaround Cleanup]]></title><link>http://direct.ecency.com/toonboom/@brundlethwaite/toonboom-rig-02-turnaround-cleanup</link><guid isPermaLink="true">http://direct.ecency.com/toonboom/@brundlethwaite/toonboom-rig-02-turnaround-cleanup</guid><category><![CDATA[toonboom]]></category><dc:creator><![CDATA[brundlethwaite]]></dc:creator><pubDate>Fri, 27 Mar 2020 12:11:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eNQqcTnPwUdp1R7SSox1khteH3e1pr2mmbt?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>