<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 19 May 2026 05:35:14 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@cardeegel/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[DEC burn and DAO reserve development]]></title><description><![CDATA[This post is meant to share a bit more data on DEC, the main splinterlands game token. It is mostly meant for those who are interested in the development of DEC circulation. A very short overview, the]]></description><link>http://direct.ecency.com/splinterlands/@cardeegel/dec-burn-and-dao-reserve-development</link><guid isPermaLink="true">http://direct.ecency.com/splinterlands/@cardeegel/dec-burn-and-dao-reserve-development</guid><category><![CDATA[splinterlands]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Mon, 18 May 2026 07:27:39 GMT</pubDate></item><item><title><![CDATA[Proposal to cancel low participation tournaments]]></title><description><![CDATA[ce4487a98d434bf3b41469f830de9c7dfc0caea5 Current situation: A lot of tournaments are hosted which have either low appeal or a very small number of people who qualify to enter. Typically, these tournaments]]></description><link>http://direct.ecency.com/spsproposal/@cardeegel/proposal-to-cancel-low-participation-tournaments</link><guid isPermaLink="true">http://direct.ecency.com/spsproposal/@cardeegel/proposal-to-cancel-low-participation-tournaments</guid><category><![CDATA[spsproposal]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Tue, 11 Nov 2025 20:01:27 GMT</pubDate></item><item><title><![CDATA[Suggestion to modify liquidity bots in Splinterlands]]></title><description><![CDATA[Depending on the time of the day you play splinterlands, you are more or less likely to face a dastardly thinking machine known to man as a Splinterlands liquidity bot. These bots, while necessary for]]></description><link>http://direct.ecency.com/splinterlands/@cardeegel/suggestion-to-modify-liquidity-bots-in-splinterlands</link><guid isPermaLink="true">http://direct.ecency.com/splinterlands/@cardeegel/suggestion-to-modify-liquidity-bots-in-splinterlands</guid><category><![CDATA[splinterlands]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Wed, 30 Jul 2025 11:19:36 GMT</pubDate></item><item><title><![CDATA[Serfdom and Sorcery – Play to own edition]]></title><description><![CDATA[Introduction: This is not a whitepaper, because I am not that full of myself. This is just some thoughts about how a successful web3 game can operate in my opinion. Later I will go into the problems I]]></description><link>http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-play-to-own-edition</link><guid isPermaLink="true">http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-play-to-own-edition</guid><category><![CDATA[sns]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Mon, 18 Dec 2023 15:03:27 GMT</pubDate></item><item><title><![CDATA[DevBlog - Building World of Discordcraft - episode 2]]></title><description><![CDATA[It has been a while but as I said last time, this episode will be about exploration and what actually happens in the zones. So let's look at a traditional MMO. Typically you find monsters, usually a couple]]></description><link>http://direct.ecency.com/discord/@cardeegel/devblog-building-world-of-discordcraft-episode-2</link><guid isPermaLink="true">http://direct.ecency.com/discord/@cardeegel/devblog-building-world-of-discordcraft-episode-2</guid><category><![CDATA[discord]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Sun, 17 Dec 2023 23:38:15 GMT</pubDate></item><item><title><![CDATA[DevBlog - Building World of Discordcraft - episode 1]]></title><description><![CDATA[Hi. Since a significant amount of my time is spent explaining how things work again and again and... again, I decided to make a bit of a devblog. For those who don't know, I am currently developing for]]></description><link>http://direct.ecency.com/discord/@cardeegel/devblog-building-world-of-discordcraft-episode-1</link><guid isPermaLink="true">http://direct.ecency.com/discord/@cardeegel/devblog-building-world-of-discordcraft-episode-1</guid><category><![CDATA[discord]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Tue, 12 Dec 2023 22:10:00 GMT</pubDate></item><item><title><![CDATA[Serfdom and Sorcery production guide]]></title><description><![CDATA[Serfdom and Sorcery production guide The production update is live now. If you own farms, ranches, citadels, acropoli or megafarms you can engage in various production activity. The basics: Your above]]></description><link>http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-production-guide</link><guid isPermaLink="true">http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-production-guide</guid><category><![CDATA[sns]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Fri, 17 Nov 2023 15:15:00 GMT</pubDate></item><item><title><![CDATA[Serfdom and Sorcery market guide]]></title><description><![CDATA[Hear ye hear ye. Serfdom and Sorcery has a player to player market. The market in SnS is your typical limit order market as you would know it for example from a DEX. Each resource has its own market which]]></description><link>http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-market-guide</link><guid isPermaLink="true">http://direct.ecency.com/sns/@cardeegel/serfdom-and-sorcery-market-guide</guid><category><![CDATA[sns]]></category><dc:creator><![CDATA[cardeegel]]></dc:creator><pubDate>Fri, 17 Nov 2023 14:09:42 GMT</pubDate></item></channel></rss>