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Land Cards: A Breakdown
In this article here new cards are introduced to the game and available to mint for the next two months.
- Cards crafted directly from Land resources
- Cards requiring Cinder, a new resource created by burning cards
- Cards designed exclusively for Land usage
- New Land-only abilities affecting production, efficiency, and worker management
A new treasure-discovery mechanic: Labor’s Luck
There is an aspect to this that not many are considering, supply across modes.
What this means for Supply, Survival
Based on the information you can glean in the article many cards are going to be burned and there won't be many cards land cards printed either. This is the aspect of the announcement I think about the most. I also am definitely thinking about burning cards for this, but one thing stops me. I'm still thking about Survival mode which rewards wider collections. I have played a bit of it, and as you folks know it's actually a hell of a mode. But what will this due to que times and matchmaking hereafter if a bunch of cards are burned into nothingness for an additional new currency to make land cards.
What this means for Survival? Will survival exist?
This is the point of the new announcement that concerns me the most. New cards will be created (only for land) and burn other cards in the process to make them. Will there be enough supply to facilitate a robust survival mode scene? I honestly do not know. If someone committed to that game mode like myself is thinking about burning cards for my land I'm sure others are too. This event will be very interesting to see what the market is like for land and these land abilities, how many land barons will actually set Splinterlands ablaze for this? It could be potentially a lot of cards from the general supply removed from circulation, which would make survival and wild a lot less populated overall. Personally I wish this update was occurring during a period that survival was ACTUALLY RUNNING. It's been offline for months after briefly being up, and being quite a fun mode that will actually draw card use. But now we don't know how it will work when it returns? And now the supply for cards is going to take a massive hit aswell? This doesn't bod well for those of us anticipating the return of this illustrious mode.
Talking Tidbits: Not another fucking currency
Splinterlands, with all due respect, stop printing additional tokens and subtokens and currencies for your videogame. It makes it a harder game to market and implement and adds additional layers that add cumbersome complexity to the economy. Why couldn't there are over 9 internal in game currencies (land resources aside), and at this point it's time to start thinking about how it looks from the outside. And in short it looks overwhelming. Thankfully at least foundations exists as a draw and mode for someone to try, without it the whole game would bee too overwhelming for your typical gamer to consume and hard to market. With it there is actually something to push and a way to try the game before you commit to the whole economy. I mentioned this on my stream the other day, the game has too many currencies and many of them only have one purpose and are a stovegap solution to value issues occuring with another token or resource. Temporary events are one thing, but I hope we don't see cinder enter the Splinterlands lexicon too quickly.
Thanks for reading this post everyone. It's mostly my first impressions of this update and how it will affect the game going forward. It may be good, it may be bad (at least for my favorite mode in the game). As per usual one person who comments on this post will be give 1 HSBI and informed about it in a reply comment sometime after this posts pays out. Thanks for stopping by everyone, stay safe out there in that crazy world.