A game full of surprises ππ
I can officially say that Sea of Stars has me feeling quite a bit different than I usually do about turn-based RPGs. It used to be PokΓ©mon was the only turn-based RPG I could stomach. I eventually gave Temtem a try too and liked it a lot, but it's pretty much the same as PokΓ©mon. Other than those two, I never give turn-based games much of a chance. In fact, I don't think I've ever played another one besides those two and a Digimon game at some point.
Sea of Stars has shown me that not all turn-based games are boring though. There is so much to love about this game. The combat, story, characters, exploration, and overall design is really top-tier for a game of this type.
This is an indie-developed 8-bit RPG, but trust me when I say this game isn't a clone of something else. It will make you feel nostalgic for many reasons, but there are also a lot of new mechanics introduced that up the ante.
In today's video, I wanted to give my personal opinion about Sea of Stars. I've made it almost 10 hours into the game and have experienced quite a bit already. I'm sure there is still much more, but I think I have played it enough to give a better overview of it. My first impressions were not so hot, but trust me it has gotten so much more fun after the initial hour where I was stuck reading dialogue and having my hand held through combat.
Enjoy the video!
Thanks for watching and be sure to drop any comments you may have down below, I will get back to everyone.
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