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meet up in the forest not far from the outpost, all of the colonist has some story of whats going on. and the all conclude. we need to see what going on. the colonists moving true the forest. its silent you can feel the nervousness in the air. then a scream and second scream. three workers from the outpost is running past them covered in blood and part of pumking.....while screaming.....ITS ALIVE....the leaving their weapons and pick them up
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and
. pick them up.
the colonists continuing. the forest is opens up the have arrived at the outpost, its a big pumpkins field in front of them
..but what...in the middle of the field is a man? no...its a pumpkin man his head is a pumpkin...he is picking up the pumpkins and them THE pumpkin are running off...blockurator and cyber.explorer..wash their eyes..no its happening, it real..pumpkin are running all over in grupes of five, its most be in the hundreds. next to the pumpkin man. it a scarecrow. he is dragging around the pumpkin man. staring up in the clouds two arrows are in his chest.
you can see and archer from the outpost shooting at the pumpkin man and hits him but it has no effect he just laughing and continuing summoning.
the soldier is shouts the pumpkin man, increases his power over how many pumpkin is alive. if you can collect the pumpkin we my have a chance to kill him before he take all the food we have. and become to power full to kill.
Special event rule
The unarmed attack. melee (Grab the pumpkin and shake it) by using the @ rolld20 1-15 hit over is a miss. if you successful you get one pumpkin.
the smash attack melee (stomp stomp jump on the ground)
@ rolld20 1-8 to hit if successful you get 3 pumpkin
in every small red "color" its 5 pumpkins
by doing a normal weapon attack you get two pumpkins per successful attack.
The spesial attack your equipment do not counting in
in the end of the quest you can take the pumpkins home (food) or
Exchange them to wood or stone after your choice
Quest Rules: Rules
Colony file: https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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(wolf pelt)(ale) 8 (+5 iron sword)(+4 iron spear)
4 hit points (+6 armor)
Color: big dark Turquoise
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@Creativetruth (ale) 7 (+5 long sword)
4 hit points (+6 armor)
equipment (1 health potion)
Big Jake (ale) 5 (+4 "Fang)(+4 bow)
4 hit points (+1 armor)
Color: bright green
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(gem Ring) 6 (+4 bow) (+4 heavy stone spear 3 dam)
4 hit points (+5 armor)
Color: Dark green
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(bear cape)(ale) 9 (+4 iron battle ax w/ 4 damage).
4 hit points (+5 armor)
Equipment (1 health potion)
Color: yellow
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5 (+5 long sword)(+4 iron spear)
4 hit points (+3 armor)
Color: orange
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5 (+5 iron long sword)(+3 crossbow 4 dam)
4 hit points 4 (+4 armor)
refugee worker 3 (+4 iron axe)
4 hit points 4 (+3 armor)
Color: blue
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5 (+3 stone club)
4 hit points
Color : black
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5 (+3 stone club)(+4 bow)
4 hit points
Color: Turquoise
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5 (+3 stone axe)
4 hit points
Color: violet
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5 (+3 stone hammer)
4 hit points
Color: dark violet
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Pumpkin man 12 (summoning)
hit points ?
Color: big red
Scarecrow 8 (+4 hay fork)
10 hit points
Color: dark red
x5 pumpkins in one square 5 (+1 small hands/feets) 1 dam
1 hit points
Color: small red