I use a funny title for my Splinterlands topic today... Opportunity to exploit blast? Well common people might get confuse about it, but I believe most Splinterlands players already understand what I mean with that...
To exploit blast effect, we use Opportunity ability. It means we should employe opportunity ability holder during Explosive Weaponry modifier, which the modifier or ruleset gives all unit BLAST ability.
And one of the good example for doing that is by having Mahkah Hemlig in your line up. It is not mandatory to use her, in fact many other opportunity ability holders fit well too, but Mahkah Hemlig has two main attributes to be the perfect one... First hits hard, Second moves fast...
Why those two attributes matter? because during Explosive Weaponry or when everyone doing the blast, mostlikely the team that moves faster and hit harder will win. It is hard to guard a blast effect, you will need to use units with Deflect ability, which Mahkah Hamlig has it too. However, those units usually weak or slow, so you are compensating your fire power and it is a bad move to slow down or hit softer when everyone are having blast party.
So let see show you how and why you need opportunity during this modifier, of course by showing a battle!
The Battle
So this was a modern rank battle of Gold league tier 1. You might think that my team was stronger by level, well actually only my summoner who had higher level. all my units were capped at silver league cap level. So basically my team and their team had the same level of units.
This was a simple battle with one modifier only, the Explosive Weaponry. One modifier only, so it should be easy right? The challenge was the 42 mana cap there. We needed to be realistic on that battle, whether you would go with big hitter, or big tanks. I believed both of us could go with a lot more gigantic units if the mana cap was above 60.
The funny thing about this battle was the similarity between our approaches. Both my opponent and I decided to defend more than doing the attacks. The difference? they want to use status ailments from poison ability, and my team wanted to exploit the BLAST using opportunity ability, from my Mahkah Hemlig.
But first let see how they planned to built up their defense.
They had two units with Deflect Ability, Thunderhoof Nomad and Buttercup Mauler. I gave a highlight on them with blue boxes. They would defense the blast effect from the red boxes units, which were their main tank and their rear tank. They prepared for sneak attacks.
I used two deflect ability holders too, the same Thunderhoof Nomad and Mahkah Hemlig. Basically I was waiting my opponent to use a straight line attacks, which they came and stormed my main front door. If they did that, I would win directly because I had two healers in the back. Good luck in breaking my gate lol
My secondary tank was Silvershield Sentry. He had that Bulwark ability, so he would become a 13 health point tank if he moved up to the main tank position. With two healer, it meant I would recover his health point 2x4 = 8 health per round. Well that's why I said good luck lol.
But here what happened next... Opportunity Ability ruined their defense!
My Mahkah Hemlig shot down their Thunderhoof Nomad directly and the Nomad was out instantly. Instead of holding the blast damage, she died first. This was why I said Opportunity Ability could exploit the blast effect, the blast coming from where you did not expect.
This did not happen once, but twice. Later on round two my Mahkah Hemlig shot their second Deflect ability holder, the Buttercup Mauler. She was strong enough not to be killed in one go, but definitely ruined their defense. She died in the next round.
The result was very clear, it became a single sided battle. My team won convincingly. Good game
Again I would say this, this is why Opportunity would exploit the blast attacks. The attack will land on the place that you would least expected. There are sneak attacks, snipe attacks, and the last opportunity attacks. From the first one to last, the difficulty to defend against it is getting harder.
Well the easiest one is to have a taunt ability tank, which we all already know all attacks will go there. However it will be difficult to employ a taunting tank with 42 mana cap. Even you force it into your lineup, your meta will deteriorate due to not having the right units for the rest of the team.
Ok that's my thought about this opportunity and blast, thank you for visiting my post today, feel free to leave your feedback below and have fun in the Splinterlands battles!