I have a few directions I am interested in going with these tutorials. I would like to put the question to all of you out there in which way you want me to go. I am going to give you a list of larger multi-tutorial project ideas that I could cover. Please comment on which one you want me to pursue. You can also optionally up vote a suggestion someone else already made.
I would prefer to work on things that you the community are most interested in from these choices:
Choice 1: 2D Game Using Unity Sprite System
Design: Easy
Coding: Easy
Concept: Using CC0 public domain art show the basics of using the built in sprite system. There are quite a few tutorials out there that already do this.
Choice 2: 2D Game using Custom Sprite System
Design: Medium
Coding: Medium
Concept: Using CC0 public art make a system that builds texture atlases on the fly from art we supply which makes it easily extensible. Build our own sprite system to support these atlases. Benefit the sprite system could support multiple texture types so unlike standard sprites you could use normal, occlusion, specular, emission, height maps, etc to actually make sprites that interact with the Unity lighting system. This would teach quite a few cool concepts, but will span more tutorials and delve into code more than the other. There isn't a tutorial like this out on the internet that I am aware of.
Choice 3: Voxel Cube world style project
Design: Medium
Coding: Challenging
Concept: Taking the minecraft block world version of voxel style. Supporting cubes with each side being a different texture, building texture atlas on the fly similar to the 2D project above. Eventually delving into Perlin noise, world building, chunking, and if we go far enough potentially threading. This is a more challenging style tutorial than it may seem. There are tutorials out there that cover a lot of this. I will likely approach it different than they do, but this won't be a completely unique idea.
Choice 4: Turing Type AI program
Design: Easy
Coding: Challenging
Concept: Make a text based program that parses input from the player and attempts to mimic and have an intelligent conversation with the player. Google: Turing Test.
How far I go on those tutorials really would depend upon steemit community interest, and my interest level.
Let me know which way you would like to go.
Whichever you ask me to do it will take me a little bit to get the initial tutorial together. I have ideas for all three of them, but I don't want to do a build and concentrate on them until I know which one you are most interested in.
Results of the Vote
1 for Voxel, 2 for Turing.
I'll focus on Turing Test style tutorials first. I'll do voxel tutorials later.