Drugs, Weapons, Alcohol or even STEEM - These are the origins of all EIGHT (8!) resources. Let's talk about ALCOHOL.
That's me
These are the four main resources in DrugWars. Some are more important than others, while stocking up each of them has different benefits. But production also comes into play.
ALCOHOL
- Required for office, drugs and weapons buildings.
You'll need a lot more alcohol than the other resources to upgrade most of your buildings.
- Can be turned into combat units.
Consider having enough spare alcohol to spend on thugs, because having your own army is important to both attack and defend. If battles aren't turned off at the time, you are prone to being attacked whenever you open up drugwars.
- Cannot be stolen through combat and doesn't show up on the attackable players list.
Your target might secretly hold a lot of alcohol, which makes them prepared to dispatch an army of Gunmen. These have much higher attack per weapon spent. If that happens, your attack might fail if you accounted only for potential Super Bouncers and Knifers.
Alcohol production
It's even more important than weapons, because noone can tell how much alcohol you're holding at the moment. Having enough for a defensive maneuver followed by a counterattack can earn you a lot of stolen drugs if battles are enabled. Your drugs upgrades will always lag behind if you don't have enough alcohol in the making.
Damn, that's a lot of alcohol!
<- Part 3, Weapons - Part 5 coming soon