<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Apr 2026 23:57:02 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@halemaster/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Homebrews for my DnD Game]]></title><description><![CDATA[So I've made some homebrews for my DnD game based upon weird Plants that the party has run into. I plan to have a DMNPC with one of these (the Banished) and thought I'd share the homebrews with everyone]]></description><link>http://direct.ecency.com/gaming/@halemaster/homebrews-for-my-dnd-game</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@halemaster/homebrews-for-my-dnd-game</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[halemaster]]></dc:creator><pubDate>Sun, 27 Jan 2019 06:37:33 GMT</pubDate></item><item><title><![CDATA[Switching to DnD from Dungeon World]]></title><description><![CDATA[So I guess my players want to keep playing these characters, so we are switch to DnD 5e from Dungeon World. Dungeon World is great and all, but it doesn't really pan out for longer term games, since the]]></description><link>http://direct.ecency.com/tabletoprpg/@halemaster/switching-to-dnd-from-dungeon-world</link><guid isPermaLink="true">http://direct.ecency.com/tabletoprpg/@halemaster/switching-to-dnd-from-dungeon-world</guid><category><![CDATA[tabletoprpg]]></category><dc:creator><![CDATA[halemaster]]></dc:creator><pubDate>Thu, 24 Jan 2019 05:15:27 GMT</pubDate></item><item><title><![CDATA[Evolving DnD world: Meldion]]></title><description><![CDATA[So I've been only working on this for a little while, but I figured I'd go ahead and share it and get feedback. Basically, I wanted to stop creating a new world every time I played DnD, but I still wanted]]></description><link>http://direct.ecency.com/tabletoprpg/@halemaster/evolving-dnd-world-meldion</link><guid isPermaLink="true">http://direct.ecency.com/tabletoprpg/@halemaster/evolving-dnd-world-meldion</guid><category><![CDATA[tabletoprpg]]></category><dc:creator><![CDATA[halemaster]]></dc:creator><pubDate>Sun, 20 Jan 2019 18:41:39 GMT</pubDate></item><item><title><![CDATA[Minecraft Modding: Integration Testing!]]></title><description><![CDATA[So although I haven't focused much on the mod itself, I have done quite a bit for the infrastructure. In particular, I've added automated Integration Testing of the mod via Bitbucket's Pipelines project]]></description><link>http://direct.ecency.com/minecraftmodding/@halemaster/minecraft-modding-integration-testing</link><guid isPermaLink="true">http://direct.ecency.com/minecraftmodding/@halemaster/minecraft-modding-integration-testing</guid><category><![CDATA[minecraftmodding]]></category><dc:creator><![CDATA[halemaster]]></dc:creator><pubDate>Sat, 19 Jan 2019 23:18:24 GMT</pubDate></item><item><title><![CDATA[Minecraft Modding and DnD campaign setting]]></title><description><![CDATA[Hi, my name is Chris, and I kind of delve into a lot of things. My full time job is a Software Development Engineer, so I like coding. I also like Games: Board Games, Video Games, and Tabletop Roleplaying]]></description><link>http://direct.ecency.com/introduceyourself/@halemaster/minecraft-modding-and-dnd-campaign-setting</link><guid isPermaLink="true">http://direct.ecency.com/introduceyourself/@halemaster/minecraft-modding-and-dnd-campaign-setting</guid><category><![CDATA[introduceyourself]]></category><dc:creator><![CDATA[halemaster]]></dc:creator><pubDate>Fri, 18 Jan 2019 21:06:27 GMT</pubDate></item></channel></rss>