Hi friends, this is and it is my 3rd turtorial on steemit that “ How to make a 3D Game in Unity Part III”. So before I start, I mentioned above my first tutorial link at the bottom of my post. I am very happy to create my own Unity tutorials on steemit platform.
In my Second tutorial, i taught you many options, starts from the basic and now I am continue my tutorials and want to tell more things about Unity Gaming Engine.
How to Optimize your Game:
Optimization of any game is the best way to increase the performance of the game. Optimization depends on the games and Game's platform like ( Android,iOS,PC, Mac and Linux,Xbox etc.). Now, i am starting my tutorials.
The Unity allows you to set the graphical quality level that will try to provide it. Quality frames come in, and so it can be best to avoid the highest quality on mobile devices or old hardware because it will have a harmful effect on the game play. Quality Settings Inspector (-Menu: Editing> Project Settings> Quality-) is used to select the quality level in the editor for the selected device.
RENDERING:
Unity allows you to easily assign a name in a given set of quality options for easy reference. Matrix rows choose which different platforms to apply to each standard level. The default row at the bottom of the matrix itself is not the standard level, but sets the default quality level used for each platform (green checkbox in a column, which is currently selected for this platform indicates the level). Unity is already functional with six quality standards, but you can increase your levels using the buttons below the matrix. You can use a touching icon (the right column) to remove the unwanted quality level.
Pixel Light Count:
When forward handling is used, maximum pixel lights are used.
Texture:
This allows you to choose whether to display a maximum resolution or part of it. Options are complete, safe, terminal races and eighth resorts.
Shadow:
It tells us what kind of shadow should be used. The available options are hard and soft shadow, hard shade are just and passive shadow.
Shadow resolution:
Shadow can be provided in various different like hard shadow, Soft shadow and only hard shadow or disable shadow.
Shadow projections:
There are two different ways to shadow the shadow with a directional light. Close fit render high-resolution shadows, but the camera can sometimes make a little bit of water when it runs. Stable fit render the shadow of low resolution but they do not mess up with the movement of the camera.
Shadow Cascades:
The number can be zero, two or four. A large number of cascades gives better quality but, at the expenditure of processing above.
This is the basic information before designing the game in Unity 3D. I will post my 4th blog soon on "How to make 3D games on Unity Part IV".
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