<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 22:09:46 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@imadev101/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Hello World! I am a beginner solo indie game dev and this is my blog.]]></title><description><![CDATA[I joined two weeks ago. I am learning C++ and game dev. I want to talk about my journey to become a most likely solo indie game developer. We could learn a thing or to on the way. I chose Steem over other]]></description><link>http://direct.ecency.com/introduceyourself/@imadev101/hello-world-i-am-a-beginner-solo-indie-game-dev-and-this-is-my-blog</link><guid isPermaLink="true">http://direct.ecency.com/introduceyourself/@imadev101/hello-world-i-am-a-beginner-solo-indie-game-dev-and-this-is-my-blog</guid><category><![CDATA[introduceyourself]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sun, 19 Jan 2020 21:24:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iNpPyeqdYS3tjHJa7mPs53MZt7WuoZvEZTAUD4KdQb9y2YABnwGHrcBESb1pz5NV39bzJsiBriS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Back to Pacman]]></title><description><![CDATA[Lately I have been reading about behavior tress, poking dots and color with procedural generation, and I felt like I had to go back to finish pacman. Finishing project is sometime tedious and could seem]]></description><link>http://direct.ecency.com/gamedev/@imadev101/back-to-pacman</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/back-to-pacman</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sat, 18 Jan 2020 20:45:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iP4oxBhph8QyJox8zg5XyViTJydpLuuSE1C2RQFihJdvPiBSFXEGPe7ukVfFtMGCPXH3DRxpcHL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Procedural Generation]]></title><description><![CDATA[I am having a bit of fun with some side projects to make art and ambiance in 2D games using procedural generation. This is very simple, I spawn one entity. This entity spawns more. Every entity spawns]]></description><link>http://direct.ecency.com/gamedev/@imadev101/procedural-generation</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/procedural-generation</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Fri, 17 Jan 2020 23:00:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iPKJH5HDSRG618BLcm6m1SMiXg5zwxBtcDQsnRRdYSEgtvbHBN6WkPn58aHrRoWvYiAUCDfAosL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[What are steem hives?]]></title><description><![CDATA[The concerns of application developers (flexibility/simplicity) and blockchain developers (security/stability) need to be separated. That's what hives are for. Offering more flexible mechanisms which aren't]]></description><link>http://direct.ecency.com/gamedev/@imadev101/what-are-steem-hives</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/what-are-steem-hives</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Wed, 15 Jan 2020 10:16:03 GMT</pubDate></item><item><title><![CDATA[Game #2 [WIP] Pacman moves]]></title><description><![CDATA[I am done with the first codebase for rendering with SDL. I will write a tutorial about how to : Set up a tiled board Spawn a player and move it with the keyboard arrows Set up FPS and game speed]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-2-wip-pacman-moves</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-2-wip-pacman-moves</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Tue, 14 Jan 2020 17:55:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/qjrE4yyfw5pEPvDbJDzhdNXM7mjt1tbr2kM3X28F6SraZekwdT2USm16j6Yfs3rj9NPNkzVJvruYzVpqL1ph5KW8ErFQ5BWDyxAuTUC5nZXL5L34dTJRRR8H?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Sneak peek at Game #2 - Pacman]]></title><description><![CDATA[Every game project starts by writing down things, not jumping into the code. You should always write down a set of rules, goals, and various information about your project (even here when making a simple]]></description><link>http://direct.ecency.com/gamedev/@imadev101/sneak-peek-at-game-2-pacman</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/sneak-peek-at-game-2-pacman</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Mon, 13 Jan 2020 09:57:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iPdxrvf5qsm7ZJaAbM8nyCccGNUrKwH5uzsuui9AwG6ntLGEH2HYs6EpvTDvXXJHNTFdC47zA6S?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Good read on AI behavior trees]]></title><description><![CDATA[Composite, Decorator, Sequence, Selector and Inverter. Understand the theory on how to make decent AI logic. 1H+ read.]]></description><link>http://direct.ecency.com/gamedev/@imadev101/good-read-on-ai-behavior-trees</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/good-read-on-ai-behavior-trees</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sun, 12 Jan 2020 21:11:54 GMT</pubDate></item><item><title><![CDATA[Game #1 - Actually using SDL to render the board and catch mouseclick as input]]></title><description><![CDATA[Rendering a TicTacToe board using SDL I somehow ran out of time before I could clean and tweak this code, the click areas are approximate while the multiple SDL_Delay() calls for debug make the game look]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-1-actually-using-sdl-to-render-the-board-and-catch-mouseclick-as-input</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-1-actually-using-sdl-to-render-the-board-and-catch-mouseclick-as-input</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sun, 12 Jan 2020 17:41:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/2bP4pJr4wVimqCWjYimXJe2cnCgnCu6DLKw64QHUfhg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game #1 - Adding a renderer (SDL2)]]></title><description><![CDATA[Implementing SDL into my first c++ game Today I will enhance the GUI of my TicTacToe game and make it a fully rendered application. For that I will use the SDL2 library. What is SDL? SDL stands for Simple]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-1-adding-a-renderer-sdl2</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-1-adding-a-renderer-sdl2</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sat, 11 Jan 2020 15:42:57 GMT</pubDate></item><item><title><![CDATA[Educational content for gamedev released by 3DBuzz after founder died of cancer.]]></title><description><![CDATA[The content is made of hours of video lessons about game development. 2D, 3D, networking, game logic, art, Unity, 3DSMax... I have yet to check all of it. You can browse it here on 3DBuzz website. Or you]]></description><link>http://direct.ecency.com/gamedev/@imadev101/educational-content-for-gamedev-released-by-3dbuzz-after-founder-died-of-cancer</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/educational-content-for-gamedev-released-by-3dbuzz-after-founder-died-of-cancer</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Fri, 10 Jan 2020 07:07:27 GMT</pubDate></item><item><title><![CDATA[Game #1 TicTacToe]]></title><description><![CDATA[Did you ever want to make your own video game? I did, and this is the first step of many. I will do my best to make it a series of tutorials while relating my experience. In this tutorial about a simple]]></description><link>http://direct.ecency.com/cpp/@imadev101/game-1-tictactoe</link><guid isPermaLink="true">http://direct.ecency.com/cpp/@imadev101/game-1-tictactoe</guid><category><![CDATA[cpp]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Wed, 08 Jan 2020 19:57:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iPEstjZDkao7E8CbtvNb33Rq7iQ3sM8XY8XJdpfmLhzBxXrB13x8ABiw7ajDCLxxz1Fpmt9AuSe?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hello World!]]></title><description><![CDATA[Now that I finally have the time and will to code for myself, I'll go through the process of converting my skills to c++ programming in order to make myself few games. I figured I might as well share this]]></description><link>http://direct.ecency.com/gamedev/@imadev101/hello-world</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/hello-world</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Fri, 03 Jan 2020 19:51:48 GMT</pubDate></item></channel></rss>