What Mining Sim actually is
I've been posting updates about what I'm building, but I realized I never really explained the game itself in simple words.
So this post is just that.
Mining Sim is a slow mining strategy game being built on Hive.
You buy miners, keep them powered with energy, mine for rewards, and use those rewards to grow your operation over time.
The project is called Mining Sim for now.
The main idea behind it comes from something I've thought about for a long time. I always regretted not knowing about Bitcoin back when it was still possible to mine it yourself on a normal PC. I'm not trying to make a new Bitcoin with this, but I am trying to recreate some of that mining feeling in a game.
The basic loop is:
- buy miners
- keep them powered with energy
- mine for rewards
- use those rewards to keep growing
When your miners win blocks, you earn MINE. That can then be converted into CREDIT, which is the utility token used for things like buying energy, getting more miners, funding research, and now also repairing worn miners.
So the game is not about constant clicking or being active all day.
It is more about building up a mining operation over time and deciding what to do with what you earn.
Do you keep buying more of the current generation?
Do you save for the next one?
Do you keep older miners running a bit longer or replace them?
Do you spend more on growth now, or keep enough utility around for energy and maintenance?
That is more the kind of game this is supposed to be.
As the network grows, things get harder. New miner generations unlock over time, older miners slowly become less attractive to keep running, and the idea is that players keep having to decide between short term growth and longer term positioning.
There are also things like anomalies and hash races that give players moments where they have to decide if they want to play it safe or take more risk.
Maintenance is also in now, so miners are not just something you buy once and forget forever. They wear down over time from being used, and repairing them is another thing that uses CREDIT. So over the long run, newer hardware should make more sense without making older miners instantly useless.
The current player page is still very much a demo/testing shell and not what the final UI is supposed to look like. Right now the main thing is getting the game loop, backend, and chain side working properly and making sure the flow is understandable.
Also just to be clear, this test is free to try. There are no real tokens or NFTs in it yet, and you're not going to earn anything from testing right now. This stage is just about testing the game and seeing what works and what doesn't.
So if this sounds interesting to you and you don't mind trying something early, I'd appreciate a few people giving it a try and telling me where things are confusing or where the game just doesn't feel good yet.
Game link:
https://mining-sim-player.netlify.app/
Discord:
https://discord.gg/kfvFamvNQe
If you do try it, honest feedback is what helps most. If something is unclear, too slow, ugly, annoying, or just not interesting enough yet, that's useful for me to know.