Ive used this guide to successfully make working 0.11.0 builds of Steem for Windows, thanks!
One question, unlike Bitcubes's build, the compiled versions Ive produced are massive, like 20MB executables. They are also slightly slower (5%). I even edited the your handy scripts to build shared lib versions and it made no difference.
Any idea what would cause this.. is it as its cross compiled? Id love to get better at compiling/porting stuff, so any tips appreciated! :)
RE: Compiling Steem for Windows (on Linux host)