<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 22:40:14 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@kolayamit/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Pattern Design in Substance Designer 6]]></title><description><![CDATA[Pattern Design in Substance Designer 6 Process of designing a pattern in Substance Designer 6. Below is the breakdown list : Pattern design creating a custom Ambient Occlusion output creating base color]]></description><link>http://direct.ecency.com/allegorithmic/@kolayamit/gl4gpn1u</link><guid isPermaLink="true">http://direct.ecency.com/allegorithmic/@kolayamit/gl4gpn1u</guid><category><![CDATA[allegorithmic]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 17:56:06 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMCkZwjT5SNvRd3ZjASPNTP9wLDL2cLXZZMVUsmBY6b6D52HegoxysRMRpF3pt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Quick Rendering In Keyshot 7]]></title><description><![CDATA[Here i have demonstrated easy, simple and quick way to get beautiful renders for you models in Keyshot 7. Please post in comments section below if you have any questions. And please share, like and subscribe]]></description><link>http://direct.ecency.com/keyshot/@kolayamit/mchuurbi</link><guid isPermaLink="true">http://direct.ecency.com/keyshot/@kolayamit/mchuurbi</guid><category><![CDATA[keyshot]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 14:36:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMD7CF8kEdXxkk7T5TkDJHHCbBeMTdnDUXc2dY4otqMCCL33LY1UJpKPv4yJVA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Pattern Design in Substance Designer 6]]></title><description><![CDATA[Pattern Design in Substance Designer 6 Process of designing a pattern in Substance Designer 6. Below is the breakdown list : Pattern design creating a custom Ambient Occlusion output creating base color]]></description><link>http://direct.ecency.com/allegorithmic/@kolayamit/pattern-design-in-substance-designer-6</link><guid isPermaLink="true">http://direct.ecency.com/allegorithmic/@kolayamit/pattern-design-in-substance-designer-6</guid><category><![CDATA[allegorithmic]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 12:50:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eGhGmB1fbRRRQsZvC68aXsmnNkFZ87QybXc?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hand Retopology in Maya 2017 update 3]]></title><description><![CDATA[Hand Retopology done in Maya 2017 update 3 Modeling Toolkit. Share this video : Follow me at twitter : View my Resume at : View my Blog : View my Website : View my profile in Linkedin : Please post in]]></description><link>http://direct.ecency.com/maya/@kolayamit/hand-retopology-in-maya-2017-update-3</link><guid isPermaLink="true">http://direct.ecency.com/maya/@kolayamit/hand-retopology-in-maya-2017-update-3</guid><category><![CDATA[maya]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 12:40:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eFZeanNWHyaC6j6Nm4Q4tf6HUtb1sJGmAF8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[How To Prepare Model For 3DPrint]]></title><description><![CDATA[Video showing the process of preparing your model for 3DPrint. Share this video : Follow me at twitter : View my Resume at : View my Blog : View my Website : View my profile in Linkedin : Please post in]]></description><link>http://direct.ecency.com/sculpt/@kolayamit/how-to-prepare-model-for-3dprint</link><guid isPermaLink="true">http://direct.ecency.com/sculpt/@kolayamit/how-to-prepare-model-for-3dprint</guid><category><![CDATA[sculpt]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 11:21:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eMvPwvh8TrkVJYuxXUcjcwmQoXNEHGVGxSA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Quick Rendering In Keyshot 7]]></title><description><![CDATA[Here i have demonstrated easy, simple and quick way to get beautiful renders for you models in Keyshot 7. Please post in comments section below if you have any questions. And please share, like and subscribe]]></description><link>http://direct.ecency.com/keyshot/@kolayamit/quick-rendering-in-keyshot-7</link><guid isPermaLink="true">http://direct.ecency.com/keyshot/@kolayamit/quick-rendering-in-keyshot-7</guid><category><![CDATA[keyshot]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Sat, 20 Jan 2018 10:48:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eNkifUCydfvdeXXR34jNEaPenidnin2YUSi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game Character Baking in Marmoset Toolbag 3]]></title><description><![CDATA[Game Character Baking in Marmoset Toolbag 3. In this video i will show the process of baking Normal map, Ambient Occlution map, Material ID and Curvature map for a Game res Character. Below are the steps/parts]]></description><link>http://direct.ecency.com/character/@kolayamit/ld1ke42p</link><guid isPermaLink="true">http://direct.ecency.com/character/@kolayamit/ld1ke42p</guid><category><![CDATA[character]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Fri, 19 Jan 2018 06:29:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMDkvRNFibq7Anos1gyr8ASwdz8ybzSYyge9Rp3AN8ymESpWXFbzcE6DhhUkch?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Head Retopology in Maya]]></title><description><![CDATA[Timelapse video of Head Retopology in Maya. Follow me at twitter : View my Resume at : View my Blog : View my Website : View my profile in Linkedin : Please post in comments section below if you have any]]></description><link>http://direct.ecency.com/head/@kolayamit/head-retopology-in-maya</link><guid isPermaLink="true">http://direct.ecency.com/head/@kolayamit/head-retopology-in-maya</guid><category><![CDATA[head]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Fri, 19 Jan 2018 05:24:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e33iCZ7BCRw5Eme9x3wvLA1zCf4Buf1vpSS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game Character Baking in Marmoset Toolbag 3]]></title><description><![CDATA[Game Character Baking in Marmoset Toolbag 3. In this video i will show the process of baking Normal map, Ambient Occlution map, Material ID and Curvature map for a Game res Character. Below are the steps/parts]]></description><link>http://direct.ecency.com/character/@kolayamit/game-character-baking-in-marmoset-toolbag-3</link><guid isPermaLink="true">http://direct.ecency.com/character/@kolayamit/game-character-baking-in-marmoset-toolbag-3</guid><category><![CDATA[character]]></category><dc:creator><![CDATA[kolayamit]]></dc:creator><pubDate>Wed, 17 Jan 2018 13:34:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dtAGef4fM2j9HRrg2E5piDaDjoJqazqMyVp?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>