This is exactly the sort of thing I like. Games with extremely unusual control harnesses with narrative power really distributed around the table. That's good business.
One thing I am a little unclear on is exactly how much of that narrative power really is distributed around the table. The oppositional traits that have to be individually powered is cool stuff, but how much of "being a GM" is each Antagonist expected to do in each Chapter? Is it just introducing scenes and pacing? Resolution seems to be entirely handled in a distributed manner; is my perception right there?
And what of the Protagonist? He can become the GM for a scene, but what kind of actual influence or narrative introduction does he have over that scene?
If anything, a couple of examples might go a long way here.
RE: Spotlight on RavenDeath