Hey what's up guys! Back with another tutorial. This time I'm going to show you how you can use 3D models as guides for backgrounds or objects! I'm going to use one of my artworks as an example, Chybelle.
Reference
Since this was another artwork commission. I'm going to show you the references I used for the artwork.
Sketching
Before we proceed to building the 3D model, I needed to sketch the background first so I could get an idea of how the final shot would look like.
The red parts will become mechanical body parts.
3D Modeling
There's a bunch of free 3D modeling softwares out there like Blender & SketchUp. I use SketchUp for it's super friendly user interface! It's very limited though, and will require a lot of plug-ins if you're going to use if for complex 3D modeling like sculpting.
Now I'm not going to teach you how to use SketchUp here. I'm just going to show you what I did.
Inking
The only thing I inked was Chybelle.
I could have used the 3D model as a sketch and inked it with Chybelle but SketchUp has this feature where you can export the 3D model as lines.
After exporting it, you can now add it to your artwork!
Flats
Have I mentioned that I hate doing flats. : )
Painting
Finally! The fun part! First I painted the background (BG). In my case, I also get tired of painting after a while. Since the BG is huge, if I did that last, I might not put that much effort on it.
Now, Chybelle's turn.
Final Product
Of course, an artwork commission won't be complete without some revisions! lol
I hope you found this art process useful. I'll try to post more tutorials. -
Bye for now!
-lires