<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 24 Apr 2026 04:18:52 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@maple-thunder/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[[World Building] The Story of Creation: As told by the Elders]]></title><description><![CDATA[I have always been interested in world building. I find it incredibly exciting to think up and flesh out aspects of a world. I normally don't get too far on one world, instead I mostly think of random]]></description><link>http://direct.ecency.com/writing/@maple-thunder/world-building-the-story-of-creation-as-told-by-the-elders</link><guid isPermaLink="true">http://direct.ecency.com/writing/@maple-thunder/world-building-the-story-of-creation-as-told-by-the-elders</guid><category><![CDATA[writing]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 12 Feb 2018 11:00:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/RGgukq5E6HBS5wvERDA3ZF4P2WKQy2VoZZet1QV2cjqhVgNAyktA1tk1azUqJDGnax5NUioc1osRKGyg98jt4qZdmgS6968C8JvVURNNJbbokQK7YK8QKHw1Avv7imC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Drupal 8] How to create blocks that present information from a custom settings form.]]></title><description><![CDATA[What Will I Learn ? You will learn how to create a custom configuration form. You will learn how to read information from a settings file and display it in a block. You will learn how to create and place]]></description><link>http://direct.ecency.com/programming/@maple-thunder/drupal-8-how-to-create-blocks-that-present-information-from-a-custom-settings-form</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/drupal-8-how-to-create-blocks-that-present-information-from-a-custom-settings-form</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 22 Jan 2018 10:36:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/D5zH9SyxCKdBnJaFeHnL3svQi9ZN2XzXDbzH7Wc9zA6hMKtyQ8PAvPoAciPhNmvAXXgt8G9fYkLkJtUX1ZCgMZMmNk6mGs5ynBp19PftdFEgXzvR5AXmm1VG6TuppBoMZ7kANi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[!!] Altcoin.io update -- Atomic swap beta released !]]></title><description><![CDATA[Image from Medium article Altcoin.io is a decentralized cryptocurrency exchange being built around atomic swaps. The most recent update brought some new token support, wallet creation and backup, and atomic]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/altcoin-io-update-atomic-swap-beta-released</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/altcoin-io-update-atomic-swap-beta-released</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 08 Jan 2018 11:33:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/2gsjgna1uruvUuS7ndh9YqVwYGPLVszbFLwwpAYXZuSh39xjDnr9bY4XG1kQuPZzuAUFdmEnY6Z68n1QyrNXRCCTPzs7ZS5r3ZV5ZaJTU2expDBKug?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Enjin Coin (ENJ) - Wallet in less than 35 hours !]]></title><description><![CDATA[Lilia has just posted on the Enjin Coin Telegram that the Android version of the Enjin mobile wallet will be released "Within this time". The iOS wallet will be out this month, depending on App]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-coin-enj-wallet-in-less-than-35-hours</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-coin-enj-wallet-in-less-than-35-hours</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Sun, 07 Jan 2018 01:04:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNchGPKLQuxAL7oEwDJ42cT977qXjChRocpB5wqxmdMc5TjaJd4SdTZwweW2U9KLYnFor4DB4Voaf2VFRdU39YEM4LDryKQHrgvy94ueC8Ggke?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[My take on a doughnut render !]]></title><description><![CDATA[I followed this tutorial to learn some 3D rendering using Blender. I really liked how it turned out and decided to share it.]]></description><link>http://direct.ecency.com/art/@maple-thunder/my-take-on-a-doughnut-render</link><guid isPermaLink="true">http://direct.ecency.com/art/@maple-thunder/my-take-on-a-doughnut-render</guid><category><![CDATA[art]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Thu, 04 Jan 2018 11:55:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/54TLbcUcnRm4iYtFdzVNy1kt3F2tvRShXkTnWxjMq7Dw447UjjA99theHgYbi5hhbBNbRMy2adioJxd3by556SXubuunqTmTz3iPZWJwf15i8aFzunEtBFMj9ijASfoky8GS9gq6E?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Enjin Coin (ENJ) releases images of their upcoming wallet !]]></title><description><![CDATA[A Sneak Peek ! Yesterday on of the "Enjineers" working on Enjin Coin released a couple screenshots on reddit of their upcoming mobile wallet [1][2][3]. Combined pictures were posted to the Enjin]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-coin-enj-releases-images-of-their-upcoming-wallet</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-coin-enj-releases-images-of-their-upcoming-wallet</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Thu, 21 Dec 2017 14:54:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/qjrE4yyfw5pQYiuVvgYiUBP16WHGGN7UNn1BCdGdbNCdSd2WEZAEbLBcG8rMMN9kjfQADL4cTVmwK9SLrFT6AmAvejKPFCC8wCnFx3baZTz6x9hbnXJHXEKp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[The FCC just played right into Substratum's hands !]]></title><description><![CDATA[Image from Substratum press kit The Internet is Dead ! Okay, so that's a little over dramatic. The internet isn't dead, but yesterday in the USA the FCC voted 3-2 to repeal the laws protecting net neutrality]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/the-fcc-just-played-right-into-substratum-s-hands</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/the-fcc-just-played-right-into-substratum-s-hands</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:00:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/3zpz8WQe4SNH8q6FEif2uzpmXjQNog2n2huWTcwn8YJGyMyY6BBYkSTUotZzypiK1iRFBZLvUqYcSx3hTCiWmmvSphSDkFF8qgLkYCM7gHmJdXmT3k5En72vmLNKziesMiz27ES9RbmJEENEn32n?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Enjin wallet, SDK alphas out this month !]]></title><description><![CDATA[Big news from Enjin Coin ! Image from Enjin blog Enjin Coin just released a new blog post with some big information ! Smart Wallet The Enjin team have announced that their mobile wallet will be available]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-wallet-sdk-alphas-out-this-month</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/enjin-wallet-sdk-alphas-out-this-month</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Tue, 12 Dec 2017 03:51:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/2gsjgna1uruvUuS7ndh9YqVwYGPLVszbFLwwpAYXYqPqm72bJUHN4XeC79Y5T8cm3pfPRLxRQmcEYk3egH3vzZkeh45G4LiJDZeGHgMqUma7Lw4MDg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Substratum: The Internet of the Future !]]></title><description><![CDATA[What is it ? Substratum is developing an open-source foundation for the decentralized web, providing free, unrestricted, and uncensored access to content for a new Web 3.0. The Substratum Network is a]]></description><link>http://direct.ecency.com/cryptocurrency/@maple-thunder/substratum-the-internet-of-the-future</link><guid isPermaLink="true">http://direct.ecency.com/cryptocurrency/@maple-thunder/substratum-the-internet-of-the-future</guid><category><![CDATA[cryptocurrency]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Sun, 10 Dec 2017 19:03:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/6VvuHGsoU2QD2aHbJiivbVZV6nAA4BJrX2xi1YbtxKzkkzLCqkc8VgBnvo7VVVaQY3nBUfjQrrncunL5CBGx48PJuBchfoJu2M8fLPK61gL6tkJbyFjMrDGQcLap2R?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[08] - AStar Pathfinding Prep; nodes, edges, and graphs.]]></title><description><![CDATA[NaughtScape is a project I am undertaking to create a small game mimicking the look and mechanics of Old School RuneScape. I started this project to help myself learn some Unity game programming and also]]></description><link>http://direct.ecency.com/programming/@maple-thunder/76it52-naughtscape-08-astar-pathfinding-prep-nodes-edges-and-graphs</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/76it52-naughtscape-08-astar-pathfinding-prep-nodes-edges-and-graphs</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Wed, 06 Dec 2017 10:43:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8t3d5gG8YxUrFtTrvhgCDjjN8jFs76B4AZrmvfkJ8YuJRX3YZAxPtdE625c5jqofxknt7dXSo6tbUgJYgBdgKMMM2QGaBXvX1psxkuHXoQ8uS6RrMr1ZEbYF6v?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[08] - AStar Pathfinding Prep; nodes, edges, and graphs.]]></title><description><![CDATA[NaughtScape is a project I am undertaking to create a small game mimicking the look and mechanics of Old School RuneScape. I started this project to help myself learn some Unity game programming and also]]></description><link>http://direct.ecency.com/utopian-io/@maple-thunder/naughtscape-08-astar-pathfinding-prep-nodes-edges-and-graphs</link><guid isPermaLink="true">http://direct.ecency.com/utopian-io/@maple-thunder/naughtscape-08-astar-pathfinding-prep-nodes-edges-and-graphs</guid><category><![CDATA[utopian-io]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 04 Dec 2017 11:51:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8t3d5gG8YxUrFtTrvhgCDjjN8jFs76B4AZrmvfkJ8YuJRX3YZAxPtdE625c5jqofxknt7dXSo6tbUgJYgBdgKMMM2QGaBXvX1psxkuHXoQ8uS6RrMr1ZEbYF6v?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Creating a local drupal development environment using a LAMP stack]]></title><description><![CDATA[I recently decided that I needed a decent looking portfolio site, so I could show off examples of my programming with explanations and some documentation. My home computer runs Windows, but I prefer to]]></description><link>http://direct.ecency.com/programming/@maple-thunder/creating-a-local-drupal-development-environment-using-a-lamp-stack</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/creating-a-local-drupal-development-environment-using-a-lamp-stack</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Sun, 26 Nov 2017 13:19:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/2FFvzA2zeqoVZ5NRzV2o8MyJEzowAL6rjbt8w3dTHfEH4p6x7CeTXzQXpGKXaGo7dqBPs5PSb1hoxN3K542bmktfDW2SALR86vCSwBMGTUdDMPgDr8Sv1qGsZuD82?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[07] - Oh Fiddlesticks, Time to Refactor ...]]></title><description><![CDATA[My original plan was to have an implementation of A* pathfinding in my character's movement code, but as I started to implement it I realized that something was wrong with how I set up my Tiles. I had]]></description><link>http://direct.ecency.com/programming/@maple-thunder/naughtscape-07-oh-fiddlesticks-time-to-refactor</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/naughtscape-07-oh-fiddlesticks-time-to-refactor</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 20 Nov 2017 11:28:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/3W72119s5BjWPGGUiZ9pqnZoj8JHYxCCp9dtn2QVdizGgC1zRBCUpRiGCB4A4qDsw8Up1R1LPn6mU5oBXLGEpBqQDyNsKec6paE7aQZYafpquuVW32u2ii?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[06] - Let's Get Physical]]></title><description><![CDATA[On the Docket for Today: My plan for this post was pretty simple: Generate 3D world from tile map. Spawn in the player Get player "moving" To start I needed a class to house all of the code dealing]]></description><link>http://direct.ecency.com/programming/@maple-thunder/naughtscape-06-let-s-get-physical</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/naughtscape-06-let-s-get-physical</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 13 Nov 2017 11:17:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/2r8F9rTBenJR3iqPxDrevHK3vDeQGnHc8Wj8C8nehEagcMNSFyjoo9QCBXCZW9z9YyQ7j2wLxNZ9ez6kzXCWgVCcKo2hTPYfberER1589PHVkMZxByGdvWHmjXVvJbY7G?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[05] - A small function that will save a lot of time]]></title><description><![CDATA[Now that I had a couple models to start working with I couldn't put off writing the world generation. It was time to take off my artist's smock, and put on my super programmer power pants ! As I got started]]></description><link>http://direct.ecency.com/programming/@maple-thunder/naughtscape-05-a-small-function-that-will-save-a-lot-of-time</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/naughtscape-05-a-small-function-that-will-save-a-lot-of-time</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Thu, 09 Nov 2017 10:50:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/Zskj9C56UondJxcjVaienfhVaNb7LJVWG6e787ga3429eeQj2FSfS5njrJWJ1QZjJhTBkQNY1WWjhiDBJUmF2pd8SE79ux62rjhgW2aBo82SKSMr5qTt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A Short Walk With A New Gadget]]></title><description><![CDATA[A New Toy ! Recently my girlfriend and I bought each other gifts that were originally going to be Christmas gifts, but neither of us could wait that long ! We each got a fancy new Apple Watch Series 3.]]></description><link>http://direct.ecency.com/blog/@maple-thunder/a-short-walk-with-a-new-gadget</link><guid isPermaLink="true">http://direct.ecency.com/blog/@maple-thunder/a-short-walk-with-a-new-gadget</guid><category><![CDATA[blog]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Tue, 07 Nov 2017 10:27:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8t3d5gG8YxUrFtTrvhgCDjjN8jFs76QpANkxbpNdPBiuC378AAcdNptyumzvKYUaExKusT4TNV1XQBNseX2Rpc8eqXfiMJCs8R5XbgoeUa9xm94Jxyx7a81shY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[04] - Modeling a Wrought Iron Fence in Blender]]></title><description><![CDATA[But why male fence models ? The structure model I decided to try and make first was a fence tile. I wanted to make something a little fancier than just some metal bars or wood planks. I decided to model]]></description><link>http://direct.ecency.com/blog/@maple-thunder/naughtscape-04-modeling-a-wrought-iron-fence-in-blender</link><guid isPermaLink="true">http://direct.ecency.com/blog/@maple-thunder/naughtscape-04-modeling-a-wrought-iron-fence-in-blender</guid><category><![CDATA[blog]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Mon, 06 Nov 2017 10:32:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/RGgukq5E6HBS5wvERDA3ZF4P2WKQy2VoZZet1QV2eqDvPkcW8GM6o94Pj13Rn1uw77eBBc9qzxqQEN2tNDebzJqt3zmxqYNxYQsYc8QkYWZGkbpk9jQCcTgMthnnACE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape[03] - A Foray Into Modeling]]></title><description><![CDATA[Flashback In the last couple of entries in the NaughtScape series I generated a ground plane, and got basic character and camera movement. Then I realized I needed to change how the ground was generated]]></description><link>http://direct.ecency.com/games/@maple-thunder/naughtscape-03-a-foray-into-modeling</link><guid isPermaLink="true">http://direct.ecency.com/games/@maple-thunder/naughtscape-03-a-foray-into-modeling</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Sat, 04 Nov 2017 15:24:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/vM1pGHgNcyCiaxZmdb555hkjecmqomntNdRp7jgA6RadxV2CumnyPuGUaLVVogM9k9PKomdA35en64dycLJNu8PvwfnYYCJdoFtFf31zJzBwkpZdxXns43g324KCCBqmg2E69i6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Sunrise over the harbour]]></title><description><![CDATA[Early morning beauty I got to work a little earlier than normal this morning and was greeted by a wonderful view of the sunrise over the beautiful harbour]]></description><link>http://direct.ecency.com/photography/@maple-thunder/sunrise-over-the-harbour</link><guid isPermaLink="true">http://direct.ecency.com/photography/@maple-thunder/sunrise-over-the-harbour</guid><category><![CDATA[photography]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Thu, 02 Nov 2017 14:14:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/W5LtFUPm6g774G2LPx8CTVHrbGQ778Sw45DBMcdCvjfcGMhPPVdQDxsERyT5QvyGptYubMcHoUR6yWkHMVzTjmxQFTePtj5NUsEFRKcsoGcW4pgUQJ73TCzfmUudDaefiFVfVkCJAcczN2Pu6kTMBhvQLg26z?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[NaughtScape [02] - Back to the Drawing Board]]></title><description><![CDATA[Indirect Inspiration After all the work covered in my last blog, starting the implementation of the player movement made me realize something. In order to implement objects in tiles I would need to change]]></description><link>http://direct.ecency.com/programming/@maple-thunder/naughtscape-02-back-to-the-drawing-board</link><guid isPermaLink="true">http://direct.ecency.com/programming/@maple-thunder/naughtscape-02-back-to-the-drawing-board</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[maple-thunder]]></dc:creator><pubDate>Thu, 02 Nov 2017 01:36:06 GMT</pubDate><enclosure url="https://images.ecency.com/p/RGgukq5E6HBS5wvERDA3ZF4P2WKQy2VoZZet1QV2JBzYPomzQKQ5jf5b3ehbf9cbkksxDEo927BKBF81uPq9679UWh5A3kNPV7jR5oNYmFnZCd7aXSCGBQfGxMvwoZG?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>