<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 01:33:49 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@mosframe/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Blazor & Unity3D - Web FPS Game - Blazor service]]></title><description><![CDATA[Hello We built and uploaded the basic system implementation. I had a hard time because my laptop was not fast; ^^; Relay Service -Independently designed for common use in Blazor and test servers. Player]]></description><link>http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-web-fps-game-blazor-service</link><guid isPermaLink="true">http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-web-fps-game-blazor-service</guid><category><![CDATA[blazor]]></category><dc:creator><![CDATA[mosframe]]></dc:creator><pubDate>Sat, 23 Nov 2019 04:30:03 GMT</pubDate></item><item><title><![CDATA[Blazor & Unity3D - FPS Game - Test Relay Server]]></title><description><![CDATA[Hello. Today we have implemented a relay server for development testing. The Unity WebGL version takes too long to build, Before creating a Blazor version, you need to test it in the Unity Editor. In order]]></description><link>http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-fps-game-test-relay-server</link><guid isPermaLink="true">http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-fps-game-test-relay-server</guid><category><![CDATA[blazor]]></category><dc:creator><![CDATA[mosframe]]></dc:creator><pubDate>Tue, 19 Nov 2019 23:48:30 GMT</pubDate></item><item><title><![CDATA[Blazor & Unity3D - Network Design]]></title><description><![CDATA[Hello. The last test continues with the Blazor & Unity3D Web FPS game. This time, we designed the network diagram using the 'Mermaid' language and implemented the network packet. Network diagram Network]]></description><link>http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-network-design</link><guid isPermaLink="true">http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-network-design</guid><category><![CDATA[blazor]]></category><dc:creator><![CDATA[mosframe]]></dc:creator><pubDate>Tue, 19 Nov 2019 03:46:21 GMT</pubDate></item><item><title><![CDATA[Blazor & Unity3D Web FPS Game Test]]></title><description><![CDATA[Hello. This week we are testing a web FPS game with the Blazor & Unity3D series. For testing purposes, we are not using any network modules in Unity at all. I will only test real-time synchronization]]></description><link>http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-web-fps-game-test</link><guid isPermaLink="true">http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d-web-fps-game-test</guid><category><![CDATA[blazor]]></category><dc:creator><![CDATA[mosframe]]></dc:creator><pubDate>Mon, 18 Nov 2019 08:46:39 GMT</pubDate></item><item><title><![CDATA[Blazor & Unity3D 활용 테스트]]></title><description><![CDATA[안녕하세요. 웹앱을 개발하다 보면 정말 다양한 언어들과 프레임워크들을 접하게 됩니다. 단순히 검색만 해봐도 정말 다양한 프레이 뭐 그들이 등장합니다. Ruby on Rails, Django, Angular, ASP.NET, METEOR, Laravel, Express, Spring, Tomcat, PLAY, CodeIgniter, 등등... 서로 장단점이 있겠지만]]></description><link>http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d</link><guid isPermaLink="true">http://direct.ecency.com/blazor/@mosframe/blazor-and-unity3d</guid><category><![CDATA[blazor]]></category><dc:creator><![CDATA[mosframe]]></dc:creator><pubDate>Sun, 10 Nov 2019 04:56:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eMw8PrEJztUdZ1p7eanUoNq3VtPvyJHoz5k?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>