<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 02:38:23 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@nathanicus/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Indie Games: The Movie]]></title><description><![CDATA[Indie Games: The Movie I recently viewed one of the most important documentaries about indie games developers. It’s not the most exciting thrill ride available to the home streamer but it was chock full]]></description><link>http://direct.ecency.com/gaming/@nathanicus/indie-games-the-movie</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/indie-games-the-movie</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Fri, 03 Jan 2020 21:52:12 GMT</pubDate></item><item><title><![CDATA[Games That Make Me Think: The Outer Worlds]]></title><description><![CDATA[Games That Make Me Think: The Outer Worlds Typically, science fiction universes are world-built from alternative political economies that are then stressed and stretched to their limits by the hostile]]></description><link>http://direct.ecency.com/gaming/@nathanicus/games-that-make-me-think-the-outer-worlds</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/games-that-make-me-think-the-outer-worlds</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sun, 15 Dec 2019 01:49:03 GMT</pubDate></item><item><title><![CDATA[Okay, I Missed This One: Days Gone]]></title><description><![CDATA[Okay, I Missed This One: Days Gone Days Gone is a post-apocalyptic pseudo-open world survival game. I say “pseudo-open world” because the game progresses in mission-based modules that, at times, artificially]]></description><link>http://direct.ecency.com/gaming/@nathanicus/okay-i-missed-this-one-days-gone</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/okay-i-missed-this-one-days-gone</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sat, 14 Dec 2019 00:16:21 GMT</pubDate></item><item><title><![CDATA[Nathanicus Gamer First Impression Extinction Level Event Special: Death Stranding]]></title><description><![CDATA[Nathanicus Gamer First Impression Extinction Level Event Special: Death Stranding At long last, we have the latest masterpiece from the auteur game designer, Hideo Kojima. Death Stranding is a game about]]></description><link>http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-first-impression-extinction-level-event-special-death-stranding</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-first-impression-extinction-level-event-special-death-stranding</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sat, 09 Nov 2019 08:41:18 GMT</pubDate></item><item><title><![CDATA[Thoughts on Game Design: Structure of Incentives: Information Handling vs. Body Stacking]]></title><description><![CDATA[The Maestro of Game Design, Hideo Kojima, built incentives to avoid unnecessary killing into the Metal Gear Solid series’ in-game player performance evaluation system. To achieve the highest rank in MGS,]]></description><link>http://direct.ecency.com/gaming/@nathanicus/thoughts-on-game-design-structure-of-incentives-information-handling-vs-body-stacking</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/thoughts-on-game-design-structure-of-incentives-information-handling-vs-body-stacking</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Wed, 16 Oct 2019 18:22:15 GMT</pubDate></item><item><title><![CDATA[Thoughts on Game Design: Controls in Tactical Shooters]]></title><description><![CDATA[Ghost Recon: Wildlands was a fine game. It asks the player to control an operator while at the same time leading a fire team. Senior NCOs frequently said that being a fire team leader was the hardest job]]></description><link>http://direct.ecency.com/gaming/@nathanicus/thoughts-on-game-design-controls-in-tactical-shooters</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/thoughts-on-game-design-controls-in-tactical-shooters</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Wed, 16 Oct 2019 03:41:57 GMT</pubDate></item><item><title><![CDATA[Games as Art: Jason Rohrer’s Passage]]></title><description><![CDATA[As the cold winds of autumn herald the dark frosts of winter, which bring death to the green landscapes and azure skies that spring hath wrought, let us contemplate our own demise, lest we forget the ephemeral]]></description><link>http://direct.ecency.com/art/@nathanicus/games-as-art-jason-rohrer-s-passage</link><guid isPermaLink="true">http://direct.ecency.com/art/@nathanicus/games-as-art-jason-rohrer-s-passage</guid><category><![CDATA[art]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Tue, 15 Oct 2019 17:51:12 GMT</pubDate></item><item><title><![CDATA[Nathanicus Gamer First Impression: Ghost Recon: Breakpoint]]></title><description><![CDATA[Nathanicus Gamer First Impression: Ghost Recon: Breakpoint Player Character In the brilliant Ghost Recon: Wildlands, you begin the game as a competent four-man fire team. In this GR, you play as literally]]></description><link>http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-first-impression-ghost-recon-breakpoint</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-first-impression-ghost-recon-breakpoint</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Mon, 14 Oct 2019 03:19:57 GMT</pubDate></item><item><title><![CDATA[Nathanicus Gamer Gamebook Review: Baldur’s Gate Descent Into Avernus]]></title><description><![CDATA[Nathanicus Gamer Gamebook Review: Baldur’s Gate Descent Into Avernus Score 4/5 Background Lore This gamebook really is a journey into the Hells. The background of this adventure is the Blood War of the]]></description><link>http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-gamebook-review-baldur-s-gate-descent-into-avernus</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-gamebook-review-baldur-s-gate-descent-into-avernus</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Tue, 01 Oct 2019 23:00:06 GMT</pubDate></item><item><title><![CDATA[Nathanicus Gamer Book Review: Literary Gaming by Astrid Ensslin]]></title><description><![CDATA[Nathanicus Gamer Book Review: Literary Gaming by Astrid Ensslin Score 2/5 This book is about the analysis of the literary element of digital games that fuse the literary with the ludic. The author is careful]]></description><link>http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-book-review-literary-gaming-by-astrid-ensslin</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-book-review-literary-gaming-by-astrid-ensslin</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sat, 28 Sep 2019 21:28:18 GMT</pubDate></item><item><title><![CDATA[Gaming’s Best Moments: Final Fantasy I]]></title><description><![CDATA[It is all too tempting to make meta meaning out of this essay by highlighting the first part of the first game in the series. I shall fully yield to this temptation. It’s just too perfect to make the first]]></description><link>http://direct.ecency.com/gaming/@nathanicus/gaming-s-best-moments-final-fantasy-i</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/gaming-s-best-moments-final-fantasy-i</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Mon, 23 Sep 2019 05:29:57 GMT</pubDate></item><item><title><![CDATA[Nathanicus Gamer Book Review: Boss Fight Books’ Chrono Trigger]]></title><description><![CDATA[Nathanicus Gamer Book Review: Boss Fight Books’ Chrono Trigger by Michael P. Williams Score: 4/5 When it comes to video games as artistic systems, Chrono Trigger is kino (not to be confused with Ayla’s]]></description><link>http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-book-review-boss-fight-books-chrono-trigger</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@nathanicus/nathanicus-gamer-book-review-boss-fight-books-chrono-trigger</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Fri, 20 Sep 2019 16:21:39 GMT</pubDate></item><item><title><![CDATA[The (Very) Elementary Strategy of Final Fantasy I]]></title><description><![CDATA[FFI requires rather little in the way of strategy. The most important basic strategy is to place a healer (White Mage or Red Mage) behind at least one tank (i.e. Warrior). Only one healer is needed, and]]></description><link>http://direct.ecency.com/games/@nathanicus/the-very-elementary-strategy-of-final-fantasy-i</link><guid isPermaLink="true">http://direct.ecency.com/games/@nathanicus/the-very-elementary-strategy-of-final-fantasy-i</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sat, 14 Sep 2019 05:17:09 GMT</pubDate></item><item><title><![CDATA[Gameplay Notes on Final Fantasy I]]></title><description><![CDATA[This is my first topical study of FF gameplay. It is by no means comprehensive. The focus is on rooting out critical aspects that I believe are interesting and experientially important as a player. I try]]></description><link>http://direct.ecency.com/games/@nathanicus/gameplay-notes-on-final-fantasy-i</link><guid isPermaLink="true">http://direct.ecency.com/games/@nathanicus/gameplay-notes-on-final-fantasy-i</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sat, 07 Sep 2019 05:45:09 GMT</pubDate></item><item><title><![CDATA[The Final Fantasy Saga]]></title><description><![CDATA[I’m going to be replaying the FF cycle sequentially. I’ll be doing it on iOS, so take that for what it’s worth. As I go along, I’m going to be sharing four types of posts on each: General critical notes]]></description><link>http://direct.ecency.com/finalfantasy/@nathanicus/the-final-fantasy-saga</link><guid isPermaLink="true">http://direct.ecency.com/finalfantasy/@nathanicus/the-final-fantasy-saga</guid><category><![CDATA[finalfantasy]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Thu, 05 Sep 2019 01:34:21 GMT</pubDate></item><item><title><![CDATA[Inaugural Post! Chrono Trigger vs. Final Fantasy VI: The Debate Continues]]></title><description><![CDATA[In CT, the player character’s ultimate goal is to defeat a near omnipotent alien parasite, Lavos. Lavos is a Lovecraftian-style Eldritch horror. Like Lovecraft’s own Cthulhu mythos stories, CT’s narrative]]></description><link>http://direct.ecency.com/chronotrigger/@nathanicus/inaugural-post-chrono-trigger-vs-final-fantasy-vi-the-debate-continues</link><guid isPermaLink="true">http://direct.ecency.com/chronotrigger/@nathanicus/inaugural-post-chrono-trigger-vs-final-fantasy-vi-the-debate-continues</guid><category><![CDATA[chronotrigger]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sun, 01 Sep 2019 06:20:48 GMT</pubDate></item><item><title><![CDATA[Hello World NathanicusGamer]]></title><description><![CDATA[This is a chain about furious gaming thought: theory and praxis. I believe video games will soon emerge as a culturally significant art form through their first Golden Age. Games are fun, but they can]]></description><link>http://direct.ecency.com/nathanicusgamer/@nathanicus/hello-world-nathanicusgamer</link><guid isPermaLink="true">http://direct.ecency.com/nathanicusgamer/@nathanicus/hello-world-nathanicusgamer</guid><category><![CDATA[nathanicusgamer]]></category><dc:creator><![CDATA[nathanicus]]></dc:creator><pubDate>Sun, 01 Sep 2019 06:12:33 GMT</pubDate></item></channel></rss>