<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 20:49:57 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@polats/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Building A Cross-Game Item Future]]></title><description><![CDATA[Building A Cross-Game Item Future In-game items are the main drivers of revenue in free-to-play game economies, and yet we’re still a long ways away from unlocking their true potential. Dated game design]]></description><link>http://direct.ecency.com/gaming/@polats/building-a-cross-game-item-future</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@polats/building-a-cross-game-item-future</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[polats]]></dc:creator><pubDate>Tue, 26 Jun 2018 03:55:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/23KQwnti57stsAqnmSXB7pJSiMYYP3x2q8FpPkBo9m4CMhzC8K9Xk6YRMAXVYUXP32MXm9cNtKQMvTUHeNzh2csG4AmGvE9?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>