If you're anything like me, you would consider a different topic to discuss on Steemit, maybe something that will grab more attention, like:
- Politics
- Industrial development
- other non-game topics which are oddly related to roguelikes everytime...
I know, I know, this shouldn't really be happening but I'm still doing it,
Sorry
Risk of Rain, a game I enjoyed as a child and still enjoy as a half-adult. Maybe it was because I really like roguelikes, or maybe it was because it's a wonderful indie game (if anything - I'm probably biased). Whatever the case may be, it's a game I enjoyed primarily because of the co-op experience it provides.
Now before we get started, please do consider supporting the Devs, the game is 75% off for the duration of summer sale:
https://store.steampowered.com/app/248820/Risk_of_Rain/
GamePlay
Risk of Rain provides you with one of the most simple game environments to work with. It's 2D, you have a gun and there are clear, distinct bad guys to kill. In addition to the minimal design, the game offers a set of 12 characters equipped with varying skills and playstyles to keep you entertained.
One of the key features, in my opinion, is the currency you receive while you play. Every time a monster is destroied it drops Moneh which is used to buy items which supplement the character you are playing:
While there is an abundance of items to select, each feels distinct from the other, always fitting a need some character might have. The aim of the developer, in my opinion, was to create a modular system, where everyone can pick items based on their playstyle which also fits the design of their character. Uniquely, all of the above is a simple system to supplement the player and not take away from the core - Co-op.
Playing with Friends
Here is where the game truly shines.
There isn't anything that will hinder your experience for playing alone, many of you probably prefer it, but do note that this game is best played with 1 or more individuals which can provide snacks and drinks.
For me, playing this with my friends was a non-stop circus, it just kept on getting better. Classical to roguelikes, everytime you die = you start from the beginning, so you would think this would ruin the fun, right?
Not quite.
The pacing of the game always made us go back to it, attempting something slightly different, but also maintaining a core strategy. While it might seem like a dull experience, every once and a while we got a new character to play with, allowing for a whole new world to be explored.
Conclusion
Unfortunately, I don't have the time to tell you how great the game actually is and how the designers forgot to implement more interesting maps. All things considered, this game is well worth 1-2 hrs of your time and the tiny price point of £1.74.