<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 03 Apr 2026 18:17:22 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@ronnal1314/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Why Mirrors Feel Unsettling in Horror Games]]></title><description><![CDATA[Mirrors are ordinary objects. You see them every day without thinking twice. In most video games, they barely matter at all. Sometimes they’re decorative, sometimes they reflect the environment poorly,]]></description><link>http://direct.ecency.com/games/@ronnal1314/why-mirrors-feel-unsettling-in</link><guid isPermaLink="true">http://direct.ecency.com/games/@ronnal1314/why-mirrors-feel-unsettling-in</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[ronnal1314]]></dc:creator><pubDate>Tue, 10 Mar 2026 08:01:15 GMT</pubDate></item></channel></rss>