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Hello, Splinterlands warriors! Today, I’m thrilled to share a story from a recent social media challenge where I took on the Target Practice ruleset, paired with When Doesn’t Kill You. My goal going in was simple: leverage the advantage of area attacks as every monster gains the Snipe ability. But the moment I saw my opponent’s Divine Shield and Corrosive Ward, I knew this battle would be no easy feat.

The Battle Begins
This battle featured a Target Practice and When Doesn’t Kill You combo with a 53-mana cap. I had five elements to choose from: Fire, Earth, Life, Death, and Dragon. I went with Quix the Devious as my summoner, hoping his speed and ranged attack debuffs could help control the battlefield.
For my lineup, Desert Dragon was ready with Trample, Piercing, and Retaliate, while Chaos Dragon came armed with Flying, Scattershot, Blast, and Blind. I picked Djinn Renova for healing and strengthening, plus Thanalorian Archer for extra support with Lookout, a skill that reveals incoming attacks on taunted monsters. With Rune Slinger bringing Stun and Affection and Iziar acting as my Taunt tank with Void for magical resistance, I felt fairly confident.
Round 1: An Intense Start

The battle commenced, and my opponent had chosen Eternal Tofu as their summoner, adding Divine Shield and Corrosive Ward to three of their monsters. This boost felt daunting, but with Iziar’s Lookout, I was ready to counter their Snipe assaults.
In the first round, Rune Slinger managed to stun their Iziar, disrupting their tank’s defense. Desert Dragon faced Grund, who brought Double Strike to the frontline. Unfortunately, Grund’s relentless hits overpowered Desert Dragon, taking it down in the initial round.
Round 2: Chaos Dragon Unleashed

With Desert Dragon out, Chaos Dragon took over, bringing serious damage with its Blast. Meanwhile, Djinn Renova persistently wore down Grund, eventually finishing it off. This marked a significant shift in momentum for me as one of the opponent’s main attackers was now eliminated.
Round 3: The Power of Lookout

Here’s where my team’s synergy came into play. My Iziar continued standing strong thanks to Lookout, making my opponent’s Snipe tactic less effective. However, a new threat emerged in Olivia of the Brook, who grew more dangerous each round with her Mimic ability. Meanwhile, Djinn Renova was running low on health and, sadly, fell at this stage, leaving Chaos Dragon and Rune Slinger to hold the line.
Round 4: Chaos Dragon Takes Charge

Chaos Dragon moved forward to take Desert Dragon’s position, wielding its Blast and Blind to devastating effect. This repositioning proved invaluable, as one by one, the opponent’s defenses began to falter. My opponent’s Iziar was finally removed from the battle after a series of attacks.
Round 5: Final Assaults

Now facing Olivia of the Brook, she succumbed to Chaos Dragon’s Blast damage, which significantly drained her health. Around this time, Goblin Psychic also met its end as Chaos Dragon’s relentless attacks took their toll.
Round 6: Victory Sealed
In the last round, only Uraeus and Corsair Bosun remained on the opponent’s side, but both were too weakened to stand against my team’s continued onslaught. With this final round, victory was ours.
For those curious to see the outcome, check out the following link

Conclusion and Takeaways
This battle was a great example of how the Target Practice ruleset can be challenging but manageable with the right preparation. Thanalorian Archer’s Lookout skill proved to be a lifesaver, while Chaos Dragon’s Blast capability was essential for inflicting widespread damage. Iziar with Void also helped withstand the opponent’s powerful magic.
Sometimes, a battle isn’t just about raw power but also about outlasting the opponent. This is a valuable lesson I took from Target Practice, and it’s definitely given me more insight into how to face a variety of rulesets in Splinterlands.

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