The game that is so loved by thousands of Steemians called; Drugwars, has brought about a lot in our community. Also with me!
Drugwars reminds me of a game I played online 15 years ago called Travian. This was also a management game.
So it's not my idea I'm going to bring here but actually an idea of another game. I think this doesn't matter in the end.
I like it!
image: http://mcrg.caves.org
This is my proposal
Add "The Scout" to the bootcamp where we buy our fighters.
A Scout can't carry anything and the speed is low.
At the moment we can easily see how another player is doing with regard to his supplies, production and army. https://drugwars.io/@steemspoker
What if that is no longer possible and to find out what another player has in stock, so to say, you have to send a Scout.
When a scout arrives at the opponent's drugfarm, he can see what the production, storage and supply is and he sees the army as well.
Scouts are very very cheap, and only a Scout can kill a Scout. If someone has 100 Scouts and I come with 101 Scouts, 1 will come back to me with the information.
If I attack with fewer scouts than you have, I lose my Scouts and get no information.
Both parties will at least be told who won or lost. You win if you have gathered information and you lose if there are no Scouts coming back.
The reason for scouting is that you may want to attack him for his resources.
So if someone scouts you, it's actually a kind of attack and that gives an extra dimension to the game.
What might need to change
-Not all information of a player is visible anymore and only the scout can check what the other player is doing.
-Adding "the Scout" to the game.
-Probably even more little stuff
This is not the best explanation in the world and if someone can better express it in English, then I say, go for it.
I think the meaning is clear.
Let me know what you think about it and post your questions, comments and remarks at the bottom of the post.
Be a Clown!!