The Nintendo 64 was not exactly a powerhouse of a console, though what it could do was impressive in comparison to the competition. In the right hands the N64 kicked butt such as Banjo Kazooie, Super Mario 64, etc. The problem is, the right hands were extremely limited and there simply were not enough to go around- Nintendo and Rare seemingly locked them all up. Perfect Dark exemplifies this notion.
Much like its predecessor, Golden Eye 007, Perfect Dark was more fun in multiplayer but both featured strong storylines that prodded single play too. Perfect Dark was set in the future which allowed Rare to have fun with weapons, locations and enemies. This also freed them up from the "realistic" work done on Golden Eye 007. An interesting tidbit about Perfect Dark is that the development team were bouncing ideas around for their next game, after they completed Golden Eye 007.
This article was originally published on Retro Gaming Magazine, a gaming website I own.