I went into 67 Minutes in Heaven with a clean slate. I barely looked at the itch.io page, having only given that a cursory look to see if this was my type of game or not. Not sure, I kept the tab open in Chrome as a reminder I was at least interested. Then the developer reached out and I decided to take the plunge and give 67 Minutes in Heaven a chance. I am new to horror games, so I am cautious about which ones I try, let alone review. I am a BIG fan of low budget 80s horror movies which helped me decide to give 67 Minutes in Heaven a chance. There is just something about the graphics that gives me that 80s horror movie vibe.
Give the Weird Chick a Chance They Said
67 Minutes in Heaven’s story is going to be tough to relay without spoiling it. Your friend, Braden, wants you to tag along on a date with a girl, Katie, he is sweet on. She has a friend, Monnie, that she just met and is bringing her so to keep things proportionate (no one likes a third wheel), you are volunteered to come.
Braden warns you the friend is a little weird. Understatement. Of. The. Year.
Since no one involved can have this little party at their parents’ houses, an abandoned house is chosen. Entering, you find your way to the kitchen for a rousing game of spinning the bottle.
Before the fun gets started there is a loud noise heard and you are, again, volunteered. This time it is to find out what the noise was. This is a great way to get acclimated to the layout of the house and accustomed to how things work without literally holding your hand and pushing you through a tutorial.
Play with Headphones
It probably could go without saying but, play 67 Minutes in Heaven wearing headphones. The audio is very important, though the scares are obvious so if you don’t care to play with audio turned up, you will still get the chills as intended. Probably more so as the audio helps build the tension quite well.
67 Minutes in Heaven was made using Unity. If other Unity games run well on your computer, then odds are, 67 Minutes in Heaven will run just fine on your computer as well.
Mouse looks around while the WASD control method moves you. E lets you interact with the environment (hot points are noted so you are not pixel hunting).
If you watch the embedded video above, please stop around 10 to 15 minutes unless you want to see spoilers as that is a complete playthrough.
67 Minutes in Heaven is not a long game, it took me over half an hour, but I spent a lot of time missing one key door. Then I got distracted by one of the shows displayed on a television which inadvertently artificially inflated the total playtime. Accounting for those two things, I would say 67 Minutes in Heaven is probably 15 to 20 minutes long, likely less for experienced horror game fans.
If you want something quick, fun, and has no blood or guts in it then check out 67 Minutes in Heaven. For me, it felt like a great throwback to simpler times, who doesn’t remember playing spin the bottle as a teenager or rummaging around abandoned buildings/homes in their teens?
67 Minutes in Heaven is launching on Steam in early June, the version I played is available on itch.io for “name your own price” access.
Honestly, if you are new to horror games, 67 Minutes in Heaven is a great introduction. I had a blast with it and plan on replaying trying for the other ending – not spoiling which one I got.