<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 20:57:08 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/@willfre/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[[XNA/MG] Voxel Engine - 4 - Adding Noise]]></title><description><![CDATA[ So.. our terrain looks good. But it's flat, and we want it to look more like a real terrain.  But MonoGame doesn't have a noise Library. Thankfully, Auburns made one in C# that we can use. It's]]></description><link>http://direct.ecency.com/gaming/@willfre/xna-mg-voxel-engine-4-adding-noise</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@willfre/xna-mg-voxel-engine-4-adding-noise</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Mon, 06 Aug 2018 17:06:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRXShMMYsH3YQRawhuwf2zwmBuK8yzSFEei8rADjhvckuLmZqhMasgd5UNXtQ3rALxVsapTmgF18CArFPGBtrdVytt9MjZKRrJkWFZ6JzksWyV35ZzLvxrLw?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[XNA/MG] Voxel Engine - 3 - Camera and drawing in World space]]></title><description><![CDATA[This time we will start creating our world. We will add a camera and put our sprites in a world space instead of the screen.   First let's remove what we added to the Game1 script :   Now]]></description><link>http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-3-camera-and-drawing-in-world-space</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-3-camera-and-drawing-in-world-space</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Mon, 06 Aug 2018 13:24:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRXShMMYsH3YQgboQtb2Ygdaqwws5LSQ9TJWTrqeuJYsyRvF4fQNC9sF3G3LsK6NnwEhyRsfvd1EZSHuN6K2JLAAWxHnkZAowPRF5hrRfjffRg4LZVqHmS1D?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[XNA/MG] Voxel Engine - 2 - First steps and drawing]]></title><description><![CDATA[We created a new project with MonoGame. But we have to know where to start, and at first, you will see that there are already some classes. Let's look at it : Program : This first class is where everything]]></description><link>http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-2-first-steps-and-drawing</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-2-first-steps-and-drawing</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Mon, 06 Aug 2018 13:17:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRXShMMYsH3YPy3o6LDPoNGJD7mmwpuGaYa54Daj3XZkRpoMVgYFEzFHT9LMR7kdgTL2tRBesymtg8V9FbwogVAyi2gox8bCHgUnLE4hEDVRVSM7miz7KjLj?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[XNA/MG] Voxel Engine - 1 - Installing and using MonoGame (XNA)]]></title><description><![CDATA[Welcome to this new version of the Voxel Guides. This time, we will let go Unity and use MonoGame instead. This guide will be quick, we will install MG and Visual Studio.  - What is MonoGame? Years]]></description><link>http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-1-installing-and-using-monogame-xna</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/xna-mg-voxel-engine-1-installing-and-using-monogame-xna</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Mon, 06 Aug 2018 13:12:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRXShMMYsH3YQFerRWouaJKTBsVqb3zW2dDL67fRD8zLADmEM47jbMHFY1zVnFyEoRJzXiNuqAJkzp47Qz7CJ3xt4szFcSAtqHb2sntGFWXN22rDz2VEDyCb?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 8 - Grass and Flowers]]></title><description><![CDATA[ We've done a lot, so why don't we make the world look better? We will implement Grass and Flowers.  Let me explain how this works : Before, we generated cubes, only cubes. But now, we will generate]]></description><link>http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-8-grass-and-flowers</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-8-grass-and-flowers</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 18:02:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRWGdSRFfHaRjm9MoYBSRmCu6JxiZYsewbFpu8CokNNcSByYwDTCTbu7KpXYm96XYd3BU4vbDR6kxC5Yw7yT5omgRbiVuk7JD3msg5Uc6J18Md7co1cVCAbZ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 7 - Noise (Part 2) - World interactivity]]></title><description><![CDATA[ Let's place and remove blocks in our world! But first, you have to walk on your world! - We need a player controller : Go to Asset > Characters and install the asset. You can disable]]></description><link>http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-7-noise-part-2-world-interactivity</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-7-noise-part-2-world-interactivity</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 15:51:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRWGdSRFfHaRck2ZmcyK5YNfxRWqpMU64B7WsEVZ11iSRqt5M8MoCpYfu7aFgABoVv2xNN2UfGN2dyHyn4iag4HYHCgtSGN7CvdbpYyem9tgkAA8z8LrV9D9?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 6 - Caves and Ores (+Seed)]]></title><description><![CDATA[ I'd like to add caves to my world. But how do i do that? It's really easy to do. But first, let's add blocks under our Grass Layer. - Go to your "Chunk" script, where you created your Grass layer,]]></description><link>http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-6-noise-part-2-caves-and-ores-seed</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-6-noise-part-2-caves-and-ores-seed</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 15:30:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRWGdSRFfHaRdLugNwU7kJkwghwXcap8SP3iq1hezGebBnRFJuHp2acV2bPJGfJx8ELFCULnyPxJRBgEabLzuHpfZ7cYx2gRBiBb53ZGCkmCvDdRFWUkrA47?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 5 - Noise (Part 1) - Grass Layer]]></title><description><![CDATA[  Now, we have chunks, inter chunk detection, UVs and a Database. We are ready to add noise to the Chunk and give a real shape to the terrain. To do that, we will use Perlin Noise. It looks like this]]></description><link>http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-5-noise-part-1-grass-layer</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-5-noise-part-1-grass-layer</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 15:22:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRWGdSRFfHaRjm7qdQWgw4x5X348rzywP9JZYqpKb8T8ZT1PjYdL5TdQKX7Z59umVWuRi3QY7VBDFhs8JKh3obfoNTuzeGjzUc7mMZi2rTC4oPvmvTF5RcpX?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 4 - UVs and Database]]></title><description><![CDATA[ What we have now is chunks with the same texture applied everywhere. Why don't we add more blocks?    Let's create a basic Database! In my project folder, i created 2 other folders next]]></description><link>http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-4-uvs-and-database</link><guid isPermaLink="true">http://direct.ecency.com/indiedev/@willfre/unity-voxel-terrain-generation-4-uvs-and-database</guid><category><![CDATA[indiedev]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 15:11:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCQk1fpXCgemGxgKx24oLkGLc1WmFx6ss2LjTRWGdSRFfHaRjDPF5vcUx9z2Z7irFvircShsRmKiumCfXLZAYAgUsbzuysrfG5QM7VezwKcfRcZtD9tRCWuaT42AV1hZofRkTKwJwz1RVD6MYXFffmwKZFW7?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Life] My Game Dev Life - 2 - Warm days]]></title><description><![CDATA[The last couple weeks have been extremely warm here in France. No one was expecting that to happen so quick! One day i was working on my projects and the next day i am unable to do anything. If you are]]></description><link>http://direct.ecency.com/life/@willfre/life-my-game-dev-life-2-warm-days</link><guid isPermaLink="true">http://direct.ecency.com/life/@willfre/life-my-game-dev-life-2-warm-days</guid><category><![CDATA[life]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 27 Jul 2018 14:27:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/BRWJ2YmdUFozxdnBjKHtqiR5ae6n2AxxYVYPTvTmAo4uioZg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Life] Out of the shell - 2 - Urbex in Northern France]]></title><description><![CDATA[What i love about urbex (or Urban Exploration) is how the nature took advantage of an abandoned place. There is a city where i spend a lot of time with my girlfriend, in France (She loves photography and]]></description><link>http://direct.ecency.com/photography/@willfre/life-out-of-the-shell-2-urbex-in-northern-france</link><guid isPermaLink="true">http://direct.ecency.com/photography/@willfre/life-out-of-the-shell-2-urbex-in-northern-france</guid><category><![CDATA[photography]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Sat, 21 Jul 2018 18:22:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/4W3i2hyrJTVfexuinvgSspWXGa5Uyhbg3irXVAxEe9LkjjjkFbc?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Life] Out of the shell - 1 - Drawing]]></title><description><![CDATA[I've always enjoyed drawing. That's something i do when i want to take a break from my work or when i have something in mind. Sometimes i look at my pen and i just want to stop everything i am doing to]]></description><link>http://direct.ecency.com/life/@willfre/life-out-of-the-shell-1-drawing</link><guid isPermaLink="true">http://direct.ecency.com/life/@willfre/life-out-of-the-shell-1-drawing</guid><category><![CDATA[life]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Sat, 21 Jul 2018 09:08:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/2YRZBi4FZVHeTuUm9hgTztVBzAqCYR6w4Jv9osgyKpox856BKZ8wNMW2ruy9f9cBkgCfz3zy2suPra5H1N7tshkdquqas4h4TJE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Life] My Game Dev Life - 1 - Struggle and success]]></title><description><![CDATA[My name is Wilfre, and i am a French game developer. I started making games since i was 6 (I am 20 now), thanks to my father who works in a software dev studio. Actually, like every other kid of my age]]></description><link>http://direct.ecency.com/life/@willfre/life-my-game-dev-life-1-struggle-and-success</link><guid isPermaLink="true">http://direct.ecency.com/life/@willfre/life-my-game-dev-life-1-struggle-and-success</guid><category><![CDATA[life]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Fri, 20 Jul 2018 19:06:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/axopD2eJJx4aTbYog3uuYhFCM21JS3nPvvXQkSemdUQkNmhKWWDUQosHdT4r?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 3 - Inter-Chunk]]></title><description><![CDATA[Now that we created our chunk, we want to make more of them.  In the project folder, we need a new script called "World". It will create our chunks and manage them and the whole world.  That's]]></description><link>http://direct.ecency.com/gaming/@willfre/unity-voxel-terrain-generation-3-inter-chunk</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@willfre/unity-voxel-terrain-generation-3-inter-chunk</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Thu, 19 Jul 2018 22:57:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/Y2iXpRRkNSnsegvTV8k2qE1PG2AurfMZCF9mbZYZUyptE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 2 - Chunk generation]]></title><description><![CDATA[To quickly explain, we will put the values of the chunk in lists (Like the cube) and then generate the whole chunk from those values. Instead of making cube by cube, we make chunk by chunk. Let's start]]></description><link>http://direct.ecency.com/gaming/@willfre/unity-voxel-terrain-generation-2-chunk-generation</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@willfre/unity-voxel-terrain-generation-2-chunk-generation</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Thu, 19 Jul 2018 21:17:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/Y2iXpRRkNSnsegvTV8k2qE1PG2Aurp2dcLFYuBwmNut8v?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[3DSMax] Quick Robot/Animatronic modeling  tips for beginners]]></title><description><![CDATA[You are using 3DS Max, have basic, and want to make some sort of robot or animatronic, here are some quick tips to start and use during the modeling of your character. You can follow, like a guide : First]]></description><link>http://direct.ecency.com/modeling/@willfre/3dsmax-quick-robot-animatronic-modeling-tips-for-beginners</link><guid isPermaLink="true">http://direct.ecency.com/modeling/@willfre/3dsmax-quick-robot-animatronic-modeling-tips-for-beginners</guid><category><![CDATA[modeling]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Thu, 19 Jul 2018 20:17:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/o1AJ9qDyyJNSpZLSMmjZp1oHDUkVi9ESUbCi3ZSuJM4NJnwkS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 1 - Making a cube]]></title><description><![CDATA[In this first chapter, we will create the new project and generate our first cube. The cube generation in Unity can be a bit hard for some developers, there are a lot of things to keep in mind. But there]]></description><link>http://direct.ecency.com/voxel/@willfre/unity-voxel-terrain-generation-1-making-a-cube</link><guid isPermaLink="true">http://direct.ecency.com/voxel/@willfre/unity-voxel-terrain-generation-1-making-a-cube</guid><category><![CDATA[voxel]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Thu, 19 Jul 2018 14:42:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/o1AJ9qDyyJNSpZLSMmjZp1oHDUkVi66uBeg69L8YjsPyQWEr2?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Unity] Voxel terrain generation - 0 -  Basics]]></title><description><![CDATA[Here i will show you the idea behind a Voxel world generation in Unity. There are a few things you have to make sure or keep in mind : - Unity must be at version 5 or higher (2018 is better). - You know]]></description><link>http://direct.ecency.com/voxel/@willfre/unity-voxel-terrain-generation-0-basics</link><guid isPermaLink="true">http://direct.ecency.com/voxel/@willfre/unity-voxel-terrain-generation-0-basics</guid><category><![CDATA[voxel]]></category><dc:creator><![CDATA[willfre]]></dc:creator><pubDate>Thu, 19 Jul 2018 13:00:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/2BCfkBRHmbhyg7yeHasfpRK6tgGN3mnhVmWfx2xgksfrd6Q8sbE1Wn?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>