<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 09:17:06 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/3dforge/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[GAME DEVELOPMENT: Pixelization techniques applied in increasing size to 3DForge's Village Interiors - Two Scenes - Catacombs, and Inn]]></title><description><![CDATA[I posted initially about this pixelization technique in this post as a solution to when Color Grid technique is not an option. Then yesterday I posted some examples and statistics on the amount of space]]></description><link>http://direct.ecency.com/hive-176981/@dwinblood/game-development-pixelization-techniques-applied-in-increasing-size-to-3dforges-village-interiors-two-scenes-catacombs-and-inn</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@dwinblood/game-development-pixelization-techniques-applied-in-increasing-size-to-3dforges-village-interiors-two-scenes-catacombs-and-inn</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Thu, 15 Apr 2021 17:19:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/AmRc67RgYaWTamZtjiRVK9pxDgRdg2RtnXmG5dbeGuzK3WNfkBktwpfbg3Gsuttgx2ios7WE7XUTTDVhzQb9JnnYZqihzdATtHR6FooTYdxurEypu3joxHuwRg1dwVitDmB8pbhXxEj8TuxhS65muyW2b1NQf5Uk?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>