<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 30 Apr 2026 11:27:11 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/analytical-criticism/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Defining Good and Evil: A Moral Scale of Storytelling]]></title><description><![CDATA[I didn't get the Villains section of the Role Archetypes thing done today, or even enough to post as a part, but I want to talk for a bit about what goes into the definition of a character as a Hero, or]]></description><link>http://direct.ecency.com/archetypes/@loreshapergames/defining-good-and-evil-a-moral-scale-of-storytelling</link><guid isPermaLink="true">http://direct.ecency.com/archetypes/@loreshapergames/defining-good-and-evil-a-moral-scale-of-storytelling</guid><category><![CDATA[archetypes]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 28 Feb 2019 03:56:15 GMT</pubDate></item></channel></rss>