<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 08 May 2026 09:47:07 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/clockworks/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[A Better Town | Clockworks Project | 7 Days to Die | Part 5]]></title><description><![CDATA[The miracle from last episode is a new town. I try to settle in looks like there will be lots of food :) water ... I have to go look for some. Then I can go take a bath and get something to drink. As for]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/a-better-town-or-clockworks-project-or-7-days-to-die-or-part-5</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/a-better-town-or-clockworks-project-or-7-days-to-die-or-part-5</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Thu, 01 Mar 2018 15:37:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eK8bfkdcXKzvAyuauTesPdxhNS69f1eHCRU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Pointy DOOOM!!! | Clockworks Project 7 Days to Die Part 4]]></title><description><![CDATA[I need food and water! So I have to go out and look as I am loosing wellness and that sucks. I clear my inventory of fetters and then go out. I find a building I am familiar with and start making my way]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/pointy-dooom-or-clockworks-project-7-days-to-die-part-4</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/pointy-dooom-or-clockworks-project-7-days-to-die-part-4</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Thu, 22 Feb 2018 15:09:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e6gf1iJvVoSqb2gEDpCGT2w4SfEhQCko6F8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Staking Our Claim | Clockworks Project Part 3 7 Days to Die]]></title><description><![CDATA[Alright we jump off the roof down to the street and book it. We need to wash the stink off us and find a place to stay. We also need food but that goes poorly. We fight a fair few zombies today and then]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/9gur5-staking-our-claim-or-clockworks-project-part-3-7-days-to-die</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/9gur5-staking-our-claim-or-clockworks-project-part-3-7-days-to-die</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Wed, 31 Jan 2018 01:23:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eALXd9FzVc7je2Mq1yAh8nr4s3BUunDqrxn?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Staking Our Claim | Clockworks Project Part 3 7 Days to Die]]></title><description><![CDATA[Alright we jump off the roof down to the street and book it. We need to wash the stink off us and find a place to stay. We also need food but that goes poorly. We fight a fair few zombies today and then]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/staking-our-claim-or-clockworks-project-part-3-7-days-to-die</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/staking-our-claim-or-clockworks-project-part-3-7-days-to-die</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Mon, 29 Jan 2018 22:33:51 GMT</pubDate></item><item><title><![CDATA[Where's Safe | Clockworks Part 2 | 7 Days to Die]]></title><description><![CDATA[We have to keep moving. We just ran away from the dog and well... Anyway we head to town, The town is pretty much no safer. We have to find some place that is safeish for the night. I then get a bit into]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/where-s-safe-or-clockworks-part-2-or-7-days-to-die</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/where-s-safe-or-clockworks-part-2-or-7-days-to-die</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Sat, 27 Jan 2018 19:13:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eFXYk4QeLC6LPSYtzprsyJypxVXob5amtwG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[I'm Dead | Clockworks Project | 7 Days to Die | Part 1]]></title><description><![CDATA[Today we are in Clockworks mod. It is also a hard mod with many of the aspects of the game changed from vanilla. The crafting is mostly done in benches and there are new zombies and terrain generation]]></description><link>http://direct.ecency.com/sevendaystodie/@adredengaming/i-m-dead-or-clockworks-project-or-7-days-to-die-or-part-1</link><guid isPermaLink="true">http://direct.ecency.com/sevendaystodie/@adredengaming/i-m-dead-or-clockworks-project-or-7-days-to-die-or-part-1</guid><category><![CDATA[sevendaystodie]]></category><dc:creator><![CDATA[adredengaming]]></dc:creator><pubDate>Mon, 22 Jan 2018 15:25:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e5TqTdDxZzGQbbss3PcT1uaZnReVGV6Yymg?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>