<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 24 May 2026 14:53:25 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/creatingconfusingstuff/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[W.I.P. attribute system for a RPG country simulation: today Military]]></title><description><![CDATA[Hidiho, In the series about developing a little simulation for a landowner in fantasy pen&paper RPGs, I will write a bit about the next attribute: Military This attribute represents the defensive and]]></description><link>http://direct.ecency.com/creatingconfusingstuff/@dera123/w-i-p-attribute-system-for-a-rpg-country-simulation-today-military</link><guid isPermaLink="true">http://direct.ecency.com/creatingconfusingstuff/@dera123/w-i-p-attribute-system-for-a-rpg-country-simulation-today-military</guid><category><![CDATA[creatingconfusingstuff]]></category><dc:creator><![CDATA[dera123]]></dc:creator><pubDate>Wed, 28 Nov 2018 14:47:42 GMT</pubDate></item></channel></rss>