<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 01 May 2026 13:30:36 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/design-document/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Hammercalled Design Framework Part 5: Combat]]></title><description><![CDATA[Okay, we're on to our penultimate part of the design framework as it stands. Combat is an important part of most roleplaying games, and Hammercalled is no exception, so you can bet that we've got a lot]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-5-combat</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-5-combat</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 12 Jul 2018 23:21:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/k75bsZMwYNtze9xHvT6xWCdz7q3QGD35ZKdaPpVrFksWkD2c4JDVZDaAJMFqBDGLFVTigNtZruzUUGxHnUBQHHzVxiYw5Gd6NwDo8KKz5aLMiDFU1MVvdr8vUNazZo2FLwiFGt6wQmbpRCmupDdZykq4Bha7ZsUkE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Design Framework  Part 4: Gear]]></title><description><![CDATA[The purpose of the Hammercalled Design Framework is to provide tools for Hammercalled content creators and serve as an internal reference for how to develop product lines. Part 4 focuses on gear, which]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-4-gear</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-4-gear</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 11 Jul 2018 04:42:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/k75bsZMwYNtze9xHvT6xWCdz7q3QGD35ZKdaPpVrFksWkBNz29UHBYUQj9gUPuAhVwpfQtDZ3LUA3j9AcWm89YEMARTr2nWUtspAMntefVHrnba6XLMb1MLPf5ciuiJCC3Sqx26ZTHKckgbhU3uCwmq6Yj5HiSCsG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Design Framework Part 3: Characters]]></title><description><![CDATA[Part 3 of the Hammercalled Rules Reference focuses on how characters work. I thought this was originally going to be combined with Gear, but it would've been absurdly long for a Steemit post. Part 1 focused]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-3-characters</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-3-characters</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 10 Jul 2018 04:39:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/k75bsZMwYNtze9xHvT6xWCdz7q3QGD35ZKdaPpVrFksWkHhzi1cpKhmveN7R8hxkCsZYXhfp3NyGCQuw9G4dC6yksqzkPQzBxx2Kwq6HTd65bsmVw7hMz4eETMh4CLnehbiagT2xBKYfCAM51tBhCQptGuDdjt35Y?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Design Framework Part 2: GM Toolset]]></title><description><![CDATA[I've been making a design document for Hammercalled recently to give some guidance to people who want to tinker with the system and help me realign all the rules to stated practice. Part 1 focused on the]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-2-gm-toolset</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-2-gm-toolset</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 08 Jul 2018 04:03:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/k75bsZMwYNtze9xHvT6xWCdz7q3QGD35ZKdaPpVrFksWkH4hwU6WoFYAJUMa4ZE4seF98RrTfuQhYUhAYFeaUTvUQLHkHRcYXQPJk1AkWwbndFDveD28U9oNrauTaozgZb7RaTPTjrK6iZyWDQ5FcbkHTFByV3v78?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Design Framework Part 1: Abstract Mechanics]]></title><description><![CDATA[Hammercalled is probably the most complex roleplaying game I've ever made in the sense that it has a lot of moving parts, though I think that it should be relatively simple for players and GMs to run.]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-1-abstract-mechanics</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-design-framework-part-1-abstract-mechanics</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 06 Jul 2018 02:52:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/k75bsZMwYNtze9xHvT6xWCdz7q3QGD35ZKdaPpVrFksWkBQRS2nM54gvN3Sk4DMRx56tnPzZwqYWmVLN8QPLokyt4mDJaNwfg4sGCuzRuigGSnUds2sQ9fDjvjawsDpuMejtawRUdLovxuZPVqoSMSGwGLGdLXbcJ?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>