<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 18:21:17 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/game-design/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[On Crownrend Gameplay — Opinion and Ideas]]></title><description><![CDATA[Greetings, fellow Breakers Of Metal Headwear and other Miners of Virtual Wastelands! This is me joining a challenge to suggest improvements in the game some of us have been preparing to rend crowns in]]></description><link>http://direct.ecency.com/hive-140217/@manoldonchev/on-crownrend-gameplay-opinion-and-ideas</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@manoldonchev/on-crownrend-gameplay-opinion-and-ideas</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[manoldonchev]]></dc:creator><pubDate>Thu, 13 Mar 2025 17:14:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQDcryeZLAddxJrdxpNPt1W7r8wLEVSR4JBVp9dyYvnCyZqzFaVmxuGviQHwVk4CEf8rAQAP8nLAxnk1XGYA2vN5oFiBsABK6ReyFfKSVPdHuUuQkWRjVgr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[What Happened To April? Recap and Goals]]></title><description><![CDATA[What's with the blurry diagram!? We spent a lot of time getting all our ideas down and organizing them this week. Don't worry if you can't read any of it, we'll be revealing it more and more in coming]]></description><link>http://direct.ecency.com/hive-176981/@nlzqnlzq240/what-happened-to-april-recap-and-goals</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@nlzqnlzq240/what-happened-to-april-recap-and-goals</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[nlzqnlzq240]]></dc:creator><pubDate>Fri, 22 Nov 2024 14:26:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHE1aPtXm6WAUDdTmFpPherbjP5Ku3xBjfyajsWRmzACaa4kg5cpt6Qz1XLkvK5nsdTWWP8WbjnExtKEQYxF2wTZswDGwd55qCp3PKQ59fyydj8nJ254?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands Speculations Started by Matt :)]]></title><description><![CDATA[Some things I’ve been working on lately are Conclave Arcana and Hardcore mode. Have at it! That's how @yabapmatt ended his first, and so far only PeakD Snap: Judging by the replies and the votes, I figure]]></description><link>http://direct.ecency.com/hive-13323/@gadrian/splinterlands-speculations-started-by-matt--9br</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@gadrian/splinterlands-speculations-started-by-matt--9br</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[gadrian]]></dc:creator><pubDate>Sat, 12 Oct 2024 15:22:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/4PYjjVwJ1UdtKm2UoLdRggqmP8si9jxVB43233iN1WX7TQytMcDBFv7R756GBSehcWcsE4uvRj8ZxY5ckQ38ioEP1GtchA28QJubEKM7dRx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[User defined content]]></title><description><![CDATA[Recently I have been musing on merge games for obvious reasons :P Extended from that would be user provided content as a merge result. The core features I can say would add variety which could not be computed]]></description><link>http://direct.ecency.com/games/@penderis/user-defined-content</link><guid isPermaLink="true">http://direct.ecency.com/games/@penderis/user-defined-content</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[penderis]]></dc:creator><pubDate>Sun, 05 May 2024 13:15:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/2gsjgna1uruvGBHDnRaj2z6FsL6XEQR3pnqa26GnVndbyAdbSR97VuD8w3rppKyFmCko9odzPvTejdVznPz3tCSoD6oSFxvacBWGMZwETJdkcrsiEr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA["Nobody - The Turnaround" - FULL PLAYTHROUGH | Day 3 - 5 ["Settling in & Hard Work"] [Post 2/6]]]></title><description><![CDATA[Hello again, Gamers and Hivers! Welcome to the continuation of the "Nobody - The Turnaround" playthrough! Or, the other less-known title of this game "Make it or break it!" Day 3 What]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/nobody-the-turnaround-full-playthrough-or-day-3-5-post-26</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/nobody-the-turnaround-full-playthrough-or-day-3-5-post-26</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 04 Jan 2023 12:56:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG6X5kqBW5V3XfG6vT3xo148qkZ4AXMXcYe9yP8eaWZGrtBHabHY2iP82Tqauka4xuKDTEnTKSuyjTnEGDYZSvJNDgSFEPgr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A better look for Discord - Change Discord look like you want! (EN+DE)]]></title><description><![CDATA[The following post is in english and german. All pictures are original screenshots of the game taken by myself or I created or redesigned the pictures by myself. Original pictures are created by the game]]></description><link>http://direct.ecency.com/hive-176981/@yaluna/a-better-look-for-discord-change-discord-look-like-you-want-ende</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@yaluna/a-better-look-for-discord-change-discord-look-like-you-want-ende</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[yaluna]]></dc:creator><pubDate>Tue, 15 Nov 2022 14:22:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/FUkUE5bzkAZT3HzV5tJDiU2ik81PCd4JCyhWnRcDN8XJsVFY3UNB8DCg22hb78VYMTFAxjPQqCwkgggvm6hk3xRHmmFFzfVoT56PWjog1raLD3TGeewsAR3K4XxTd6XZ99au8doMH4LibqgX4gD4bQgHcreakjAFfu3t?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #10]]></title><description><![CDATA[Hello everyone. It's been a while since i've worked on my custom map, but now had the chance to continue it, so let's do that. First, a quick note about my previous post, where i extracted the Mad Max]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-10</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-10</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Tue, 27 Sep 2022 21:10:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Teleport Spell - Multiplayer Unity Game Devlog #5]]></title><description><![CDATA[Hello guys. This video is about Teleport spell. 🎮 Download Wizard Strike on itch.io 🔧 Explore code on Github 🔗 Teleport tutorial 🔗 Magic Orb Effect Tutorial 🐦 Follow on Twitter 😊 Subscribe on Youtube]]></description><link>http://direct.ecency.com/hive-148441/@alexkopareiko/teleport-spell-multiplayer-unity-game-devlog-5</link><guid isPermaLink="true">http://direct.ecency.com/hive-148441/@alexkopareiko/teleport-spell-multiplayer-unity-game-devlog-5</guid><category><![CDATA[hive-148441]]></category><dc:creator><![CDATA[alexkopareiko]]></dc:creator><pubDate>Sun, 28 Aug 2022 18:07:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dwU4atLd8kc7hBTdskkZuKShkohbBwMMkb8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Log #09]]></title><description><![CDATA[Before i can post about what the modded road system looks like, i'm gonna look for some more sand textures, to serve as that transitional sand, which i mentioned in this post. Seeing i'm using Mad Max's]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-09</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-09</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Thu, 25 Aug 2022 18:54:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Heal VFX - Multiplayer Unity Game Devlog #4]]></title><description><![CDATA[Hello folks. This video is about HEAL VFX SPELL mainly . Subtitles: Hello folks! Let me share some progress stages. The first thing is a Message which informs the player about something. For example, that]]></description><link>http://direct.ecency.com/hive-176981/@alexkopareiko/heal-vfx-multiplayer-unity-game-devlog-4</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@alexkopareiko/heal-vfx-multiplayer-unity-game-devlog-4</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[alexkopareiko]]></dc:creator><pubDate>Sat, 20 Aug 2022 14:45:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eNq1a33inGg9TFUGbPeHQfUMsbLtY3CZ5H8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #08]]></title><description><![CDATA[Been a while since i posted a buidl post. This one took me a while to put together! Re-aligning Road Meshes The original Dl road meshes i am currently modding are way above their pivot point, to account]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-08</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-08</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 17 Aug 2022 23:02:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4UTZrKXyVAqqw3Uw8wbZjBZpNdAWCcw9T54Q69g6ecVymgSy6JTeJF1mkkHDZo1N8zjmKiuJNH4eKoqNXJ36FHe1A3ASU7rcN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Death In Games - Respawn Choice System]]></title><description><![CDATA[The worst type of penalty for dying in videogames is the option to load a previous game state. Each game does whatever it feels it should for the purpose of the gameplay, so this is why that for games]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/death-in-games-respawn-choice-system</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/death-in-games-respawn-choice-system</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Mon, 01 Aug 2022 14:29:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG6X5kqBW5V3XfG6vT3xo148qkZ4AXMXcYe9yP8eaWZGrtBHabHY2iP82Tqauka4xuKDTEnTKSuyjTnEGDYZSvJNDgSFEPgr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map Talk - Objectives & Quest Givers]]></title><description><![CDATA[As i am building an open world custom map for Dying Light i sporadically think about how i'd like to experience the map i'm building, and i try to incorporate that into it. I'm gonna post about two things]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-talk-objectives-and-quest-givers</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-talk-objectives-and-quest-givers</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Tue, 19 Jul 2022 15:14:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4Tb8VfCBCLjqVEbBEshgJTFcMrevDAdXnP2KEtaKGBopgM1mK4usHsD28nL47U3CmHxFqjAFJG6s9t275qFLnHnvUHo1ZmWkv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #07]]></title><description><![CDATA[Continuing building though the harsh environment of the desert. A fool's errand? A hard task, undoubtedly. Especially when these developers tools of ours acts up and decides not to work properly. It likes]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-07</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-07</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Thu, 14 Jul 2022 22:35:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk5Sm5DuE6mkFr6aCtabMGxYCwN8jETh3EhgY6ZkrZ1KmCYskD81kQ5QkpML1gKC5V5zsnM8R5ALDP4kokWzfzGkgooeMgoqWce?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #06]]></title><description><![CDATA["So, back into Blender, and attempting Plan A" he confidently said, in his previous post. Gamemapmaker had a clear idea of what he wanted to do. Problem was, Gamemapmaker hadn't the faintest]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-06</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-06</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Mon, 11 Jul 2022 22:57:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #05]]></title><description><![CDATA[I was supposed to continue building the environment and show some images of that, and i did do some environmental work, for a while. But i got tired of vertex pushing; as easy as these tools are to work]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-05</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-05</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 06 Jul 2022 13:50:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4U4oiHyCFu9bdPqRMqLkmctiZo6uuPKNZyjDPukfnkkVs534QUz5CovHXCNSevMRevh8kL33uZrvGifBJaCQBaTz8EjXR4Uyt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Log #04]]></title><description><![CDATA[At the end of my last log i was going to join all the small pieces that comprise each rock, so i could create a backface for the (big) rock. Turns out that joining the pieces by welding their intersecting]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-04</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-04</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Sun, 26 Jun 2022 21:50:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHWSXRK5qFSt28eT51nyoJmdwaVRrfrVZh9c7o9WZs1emzQeASdeyVeH2mSnqy2MEiijX5svhXPMzcNDYJ3Jj5LJNyk12ZQ1CqW4ZiYvyFQBLvHUKbQi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Dying Light (Custom Map) - Building Log #3]]></title><description><![CDATA[Been working a bit more on level design for a few days. There's still work to do on the topside of the ridges, in certain places, to add this first-floor sand area on the top: But i've had to halt the]]></description><link>http://direct.ecency.com/hive-176981/@gamemapmaker/dying-light-custom-map-building-log-3</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@gamemapmaker/dying-light-custom-map-building-log-3</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 15 Jun 2022 20:24:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[News Dessert Building Design]]></title><description><![CDATA[I have developed a new design for the desert buildings. in comparison you can see the other concept inspired by the desert buildings of KKND2: Krossfire. I think the new concept suits a post-apocalyptic]]></description><link>http://direct.ecency.com/hive-176981/@kkndworld/news-dessert-building-design</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@kkndworld/news-dessert-building-design</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[kkndworld]]></dc:creator><pubDate>Fri, 03 Jun 2022 04:06:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4MRZL3PCRhfakyaVWBrX1fHe9bXS6MdmH66XPeNH741t4qwENLFMtFRNq3BmxUYEFv11fHuCRCifeGADciY6EaWnXq3kJmfuyM124WinqhXWJPwusL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Desert Tower update]]></title><description><![CDATA[a little texture progress. simple diffuse stone texture with cloud and a bumb map 😁]]></description><link>http://direct.ecency.com/hive-176981/@kkndworld/desert-tower-update</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@kkndworld/desert-tower-update</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[kkndworld]]></dc:creator><pubDate>Sat, 28 May 2022 15:26:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4MRZL3PCRhfakyaVWBpcsBfhYEFJAuAXBn1ueUrEwwzWbypCj4rkzrBFFdnLkcpoqzwqTWqGjdgVq3FFShMh69HDZuaHaGtfgQQhVRrrE5ARTKK8b8?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>