<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 11:41:07 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/hwaet/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Hwaet Rethinking]]></title><description><![CDATA[This will be a short post because I have some day job stuff to wrap up before going to bed, but I looked at Facade yesterday (see my write-up here), and it's a Resistance toolbox game and therefore somewhat]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/hwaet-rethinking</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/hwaet-rethinking</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 12 Dec 2018 04:22:12 GMT</pubDate></item><item><title><![CDATA[Facade: A Resistance Toolbox Game]]></title><description><![CDATA[Recently I've been working on Hwaet, a Resistance toolbox game, and today I learned about Facade, another game built on the Resistance toolbox. Facade's a game about becoming a vampire, and it is a tremendous]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/facade-a-resistance-toolbox-game</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/facade-a-resistance-toolbox-game</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 11 Dec 2018 05:10:15 GMT</pubDate></item><item><title><![CDATA[Hwaet and the Challenge of the Unknown]]></title><description><![CDATA[As I go into Hwaet, I've been struggling a little with figuring out how exactly I want to handle the storytelling elements. I'm not a huge fan of scripted experiences; the whole point of a tabletop game]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-and-the-challenge-of-the-unknown</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-and-the-challenge-of-the-unknown</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 08 Nov 2018 04:41:54 GMT</pubDate><enclosure url="https://i.ecency.com/p/mXkfdToSwHy1F6xC7iNTTfvCRrDG4bHpLQDydL8vnym8nvpBRGLDjCZSRLs7DXAWWiu5hyRhmZ3fkXGGntQDCLD7wciRvWtkUBB4NWoHQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hwaet: A First Glance at Advances]]></title><description><![CDATA[Hwaet has two forms of advances: Major and Minor advances. When a character triggers an advance by creating changes in the world, they typically get a minor advance. At act thresholds and at highly critical]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-a-first-glance-at-advances</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-a-first-glance-at-advances</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 06 Nov 2018 04:49:36 GMT</pubDate></item><item><title><![CDATA[Hwaet and the Subconscious]]></title><description><![CDATA[Short post tonight because I wound up doing day job stuff today that got in the way and may have also gotten involved with Sid Meier's Civilization again. Oops. I've also been reading through Carl Jung's]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-and-the-subconscious</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-and-the-subconscious</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 04 Nov 2018 04:56:51 GMT</pubDate></item><item><title><![CDATA[Rough Day With a Shiny Gem In It]]></title><description><![CDATA[So basically I didn't get anything done today. I had a really rough day at my day job due to some stuff I'm not really at liberty to discuss, but long story short there's a nice little burning dumpster]]></description><link>http://direct.ecency.com/update/@loreshapergames/rough-day-with-a-shiny-gem-in-it</link><guid isPermaLink="true">http://direct.ecency.com/update/@loreshapergames/rough-day-with-a-shiny-gem-in-it</guid><category><![CDATA[update]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 30 Oct 2018 04:45:33 GMT</pubDate></item><item><title><![CDATA[The Society of Part Time Adventurers]]></title><description><![CDATA[A little slow today, between waking up early to get back on my schedule and work going a little longer than usual. I've been trying to keep up with Hwaet, but I've gone back into doing more work on the]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/the-society-of-part-time-adventurers</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/the-society-of-part-time-adventurers</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 23 Oct 2018 04:47:45 GMT</pubDate></item><item><title><![CDATA[Hwaet Development Day 4: Skills and Resistances]]></title><description><![CDATA[Resistances are the core part of the Resistance Toolbox, and defining them sooner rather than later is important to get everything rolling. Skills Commentary It's important to note the distinction between]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-4-skills-and-resistances</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-4-skills-and-resistances</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 21 Oct 2018 04:03:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/mXkfdToSwHy1F6xC7iNTTfvCRrDG4bHpLQDydL8vnym8nvpBRGLDjCZSRLs7DXAWWiu5hyRhmZ3fkXGGq3Z4M6kEj58E3SiFBhN4RMNte?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hwaet Development Day 3: Roles and Domains]]></title><description><![CDATA[In the Resistance Toolbox, roles and domains are critical pieces of putting your game together. A character's role reflects how they are developed, and unlocks Advances for them. Characters can get Advances]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-3-roles-and-domains</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-3-roles-and-domains</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 20 Oct 2018 04:32:39 GMT</pubDate></item><item><title><![CDATA[Hwaet Development Day 2: Defining Epic]]></title><description><![CDATA[The following comes from Hwaet's rulebook more or less verbatim, and it's about how to play with epic heroes. Making Epic Heroes Hwaet doesn't have a defined setting. The main inspiration for Hwaet is]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/hwaet-development-day-2-defining-epic</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/hwaet-development-day-2-defining-epic</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 19 Oct 2018 04:19:12 GMT</pubDate></item><item><title><![CDATA[Hwaet Development Day 1: The Resistance Toolbox]]></title><description><![CDATA[Alright, I've started working on Hwaet, which is based on the Resistance toolkit. For those not familiar with it, the Resistance toolkit is what covers Rowan, Rook, and Decard's excellent Spire (affiliate]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-1-the-resistance-toolbox</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hwaet-development-day-1-the-resistance-toolbox</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 18 Oct 2018 04:27:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/mXkfdToSwHy1F6xC7iNTTfvCRrDG4bHpLQDydL8vnym8nvpBRGLDjCZSRLs7DXAWWiu5hyRhmZ3fkXGGqFER92CEeYBZcNouBRi7FMMRg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Figuring Out Segira's Adventure]]></title><description><![CDATA[Alright, so the Segira alpha's postponed again. This is not necessarily good, but it's not necessarily bad either. Right now what I've got for an adventure looks more like a campaign frame, and it's so]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/figuring-out-segira-s-adventure</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/figuring-out-segira-s-adventure</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 17 Oct 2018 03:21:06 GMT</pubDate></item><item><title><![CDATA[Segira Alpha and Hwaet!]]></title><description><![CDATA[I'm still not done with the Segira alpha. I'm so close I can taste it, but I just haven't had the inspiration to fill in the final gaps in the adventure. Everything else is officially done. Once the alpha's]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-alpha-and-hwaet</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-alpha-and-hwaet</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 16 Oct 2018 04:30:48 GMT</pubDate></item></channel></rss>