<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 05:31:31 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/indiegame/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Metroidvania + Bullethell? - This is The Knight Witch / Esto es The Knight Witch [en/es]]]></title><description><![CDATA[Spanish Estoy empezando una nueva serie de un juego que acabo de comprar, se llama The Knight Witch que es un Metroidvania combinado con Bullethell. La estetica del juego se ve muy bien, segun todos los]]></description><link>http://direct.ecency.com/hive-140217/@cronicasdelcesar/4ac51bbf</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@cronicasdelcesar/4ac51bbf</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[cronicasdelcesar]]></dc:creator><pubDate>Mon, 20 Apr 2026 03:00:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwyMYx5rqy9vFZMnbeMhRu3KsA83BYsWYwubDhnjQrj3Z7ebogVSjHYrobQqYUzhWxcKMWCg28BnQCfDR?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Naken: The Misunderstood Violinist. (Bramble the Mountain King)]]></title><description><![CDATA[Hellou gente linda de Hive Gaming. hoy con ustedes la, 3ra o 4ta parte de Bramble The Mountain King. Prometo esta vez no ser tan extenso.Hello beautiful people of Hive Gaming. Today with you, the 3rd or]]></description><link>http://direct.ecency.com/hive-140217/@themanuel/naken-the-misunderstood-violinist-bramble</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@themanuel/naken-the-misunderstood-violinist-bramble</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[themanuel]]></dc:creator><pubDate>Thu, 09 Apr 2026 21:55:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/BgxWBRxjvNhoRs8xYKcKZupg4oEVGrUHyMetP6HYmyKTBnmmcvDNtoEheA5BKTYpkR6BEKU5W5dNgo9T41Qr8R5GVcaxnW3N6UAFjyF8DzNmMPW4XxKvoTcA1DQMAV1hFFRvxV8kWprpTA8Kka1W2fEU9zdGhhcjaPKMK2VkrP64Zxi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Studio Sim is finally done]]></title><description><![CDATA[I know i said it was done before, but thats not how finishing a game is. you polish and fix one thing and 3 more things pop up that you need to polish. i can finally say that its done now, where, nothing]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/studio-sim-is-finally-done</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/studio-sim-is-finally-done</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Sun, 15 Mar 2026 17:51:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYfyj7pRLBLFNpgxyFnauATBChdwPxz949A8drW7UYBxNY5ZXqJzU4mWxKHJoEF1WxKoVRS8mqNqsUHJNvemoRV6jewrF6XyaE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Phase 1 of my FPS in Godot is "done" - Tech Demo - No Game Loop - STUDIO SIMLUATOR? - Crocotile Game Jam]]></title><description><![CDATA[what inspired me to make an fps in godot last week all of a sudden? i think it was just working on my website and wanting a solid piece to show in the Games page. The original thought was just a 3d room]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/phase-1-of-my-fps-in-godot-is-done-tech-demo-no-game-loop-studio-simluator-crocotile-game-jam</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/phase-1-of-my-fps-in-godot-is-done-tech-demo-no-game-loop-studio-simluator-crocotile-game-jam</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Mon, 03 Nov 2025 23:03:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTZ3D6oGuQigGr5pxczfF4sMmwnZYVgztMdJdCCCgkJAN4DZ9168bARZ6eApzFE3ZJZYmQBpxzjUmfJKvgwUWXWG2hmSugnekXQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[The gnarworld Devlog #12 - massive update! gnar world rehaul. physics update and world sectioned off into seperate scenes.]]></title><description><![CDATA[Alright, so, this update is probably enough for like 10 dev logs, but im going to summarize it in one, so as to clean up my desktop of all the screen shots. I guess I will just write in order that stuff]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/the-gnarworld-devlog-12-massive-update-gnar-world-rehaul-physics-update-and-world-sectioned-off-into-seperate-scenes</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/the-gnarworld-devlog-12-massive-update-gnar-world-rehaul-physics-update-and-world-sectioned-off-into-seperate-scenes</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 29 Oct 2025 16:11:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYJ6ULE23KRW11XnbndBQyhaZn4JW3sekAeFtqUb8KyUH69NviJH8VoEpvNwK8tmCF2MbVEWWQniFCYg6BjAkameDkdm4eJ2wp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[It's finally published!]]></title><description><![CDATA[You might have seen this post I had shared a couple months back. Since then, I've done a ton of refining and I got the rules/parts to a point where it's time to publish. And that's what I did! I partnered]]></description><link>http://direct.ecency.com/hive-11779/@ddrfr33k/its-finally-published</link><guid isPermaLink="true">http://direct.ecency.com/hive-11779/@ddrfr33k/its-finally-published</guid><category><![CDATA[hive-11779]]></category><dc:creator><![CDATA[ddrfr33k]]></dc:creator><pubDate>Tue, 28 Oct 2025 17:04:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yenn97wmbyrFvUksjM1bdM2YE8ZTLo9BrFHu82vhwbhbfsDZL6yjVXX7N7tRtfV7ontRhHwHpqtuzsEAGE2H8ezhMqg6AQ4akxjxPXgDC1MKtNxm9gu4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[LD58 - GAME JAM! - Ludam Dare # 58 - The Return of Tom Lander]]></title><description><![CDATA[I decided to participate in the Ludam Dare 72 hour game jam this season with the local Game Dev community in minneapolis. I posted in their discord that i could offer artwork for games as sprites or 3d]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/ld58-game-jam-ludam-dare-58-the-return-of-tom-lander</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/ld58-game-jam-ludam-dare-58-the-return-of-tom-lander</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 08 Oct 2025 00:40:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/6e5jMxe6RUqZRURTTtLuPT4XTtQ7MBwMysvAuhrDVPKges117zVq2csxFkzsYGvra3mre1iNYY8bGZQneZFYjEg3LdHCczDcaPk4JVFEztHCav41pWa2upKFRoyKwVz2qg5jdH2BHFsb9r5Kn3HCxZAvrbtuBBKH6744J2YoS5iF6rdrH33PqTUyw93wRjChmkt4PJ7de8hYMduTB2mag7vVn6gajkKYED4hKsHaX1otW6s3rzoZ7bCBHoWq3?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Gnar World Devlog number... 11 - Achievement Unlocked: Grass Shader + The Shipyard District is Getting Some Love With New Models. ]]></title><description><![CDATA[Greetings. it's time for a dev log so i can track my progress and make note of what has happened in Gnar World. I do these Dev logs because it helps me clear my mind and kind of look back and give myself]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/gnar-world-devlog-number-11-achievement-unlocked-grass-shader--the-shipyard-district-is-getting-some-love-with-new-models</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/gnar-world-devlog-number-11-achievement-unlocked-grass-shader--the-shipyard-district-is-getting-some-love-with-new-models</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Fri, 12 Sep 2025 17:10:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYsBStbKT5RWkXYCHEcDgzq96rfMz3g7gF6N7cCt3Lsg6qrLNE6mefAkTGKguyn2mPceadnBdbtxryQJ4oTqGSiEi9XfLDwZZQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GNARWORLD dev-log #10 NATURE AREA Underway! Lost woods lighting and tree modeling in Crocotile. ]]></title><description><![CDATA[Ok. so its time for another dev-log because my desktop is getting way too full of progress screenshots. I usually take a screenshot whenever i see something and think to myself, 'whoa, thats cool'. and]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/gnarworld-dev-log-10-nature-area-underway-lost-woods-lighting-and-tree-modeling-in-crocotile</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/gnarworld-dev-log-10-nature-area-underway-lost-woods-lighting-and-tree-modeling-in-crocotile</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Fri, 15 Aug 2025 20:09:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/4HFqJv9qRjVecs4xkhd5EvhidWEEBnn9tCVDBkBhQpUFvab78MhbU1VvR5c6S787cyxHcPyM8ZaxWwgZVH415kGiMxHSWSZxXTysmGTfnHmP7iRoyMrT2qhVUh7QD5v5SHnUkG8xt28TLZxxy8fiN4ihxphPAWcR1PU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[QUEST FOR STOKEN RETURNS! - now back online at skatehive.app website!]]></title><description><![CDATA[Alright, so i dusted off the ol' Quest For Stoken game i made in game maker. @xvlad and @mengao were asking me like, "what did you ever do with that game?" after i took it down from being hosted]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/quest-for-stoken-returns</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/quest-for-stoken-returns</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Sun, 10 Aug 2025 18:48:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/FUkUE5bzkAZT3HzV5tJDiU2ik81PCd4JCyhWnRcDN8XJsVFY3UNB8DCemHKtyp2QDpP5ethstvjmcGwJF8Kp6fw2d4XmmRmmUcxJJ6aYCrd51aYbBK6FRUY6UDkBEoVipPEyHhsSDxXSZH8E5eLP9KFULWTjUVrJXe6r?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GNAR WORLD devlog #7 - re-aquainting myself with godot and getting back to worldbuilding! new tool discovered- Proton Scatter!]]></title><description><![CDATA[Alright so its kinda hard to get back into the creative groove of working on a project after taking months off but I am proud to say I have done this! I'm back to worldbuilding in godot and am learning]]></description><link>http://direct.ecency.com/hive-122422/@web-gnar/gnar-world-devlog-7-re-aquainting-myself-with-godot-and-getting-back-to-worldbuilding-new-tool-discovered-proton-scatter</link><guid isPermaLink="true">http://direct.ecency.com/hive-122422/@web-gnar/gnar-world-devlog-7-re-aquainting-myself-with-godot-and-getting-back-to-worldbuilding-new-tool-discovered-proton-scatter</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 16 Jul 2025 19:45:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYprjVcSNx5KnbkQxtdAqAdzhQk9ahvhdzzJekc5H1vWi3xqNy2Xq9GngnFgtuhjEogtvpmjXtyDaASqHGbQrp8iu4XwLdKidC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Keep Driving: A Nostalgic Road Trip Through Pixelated Highways]]></title><description><![CDATA[In the vast world of indie games, "Keep Driving" stands out as a unique experience, blending RPG elements, simulation, and resource management. Developed and published by YCJY Games, this title,]]></description><link>http://direct.ecency.com/keepdriving/@ricardo21/keep-driving-a-nostalgic-road-trip-through-pixelated-highways</link><guid isPermaLink="true">http://direct.ecency.com/keepdriving/@ricardo21/keep-driving-a-nostalgic-road-trip-through-pixelated-highways</guid><category><![CDATA[keepdriving]]></category><dc:creator><![CDATA[ricardo21]]></dc:creator><pubDate>Sun, 16 Mar 2025 13:36:00 GMT</pubDate></item><item><title><![CDATA[How to play Okko (Alpha)]]></title><description><![CDATA[How to play Okko (Alpha) Join the discord bel;ow ▶️ 3Speak]]></description><link>http://direct.ecency.com/hive-123878/@damour/lkllunum</link><guid isPermaLink="true">http://direct.ecency.com/hive-123878/@damour/lkllunum</guid><category><![CDATA[hive-123878]]></category><dc:creator><![CDATA[damour]]></dc:creator><pubDate>Wed, 18 Sep 2024 06:18:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/99pyU5Ga1kwr5bsMXthzYLbcngN4W2P8NtU9TWTdHC3HaQbjuuRfKKVdjVeSibma4HZxTTtuvkUfpBNwk5JCXoHjaHAoFd3hHE8HaB4rFyjqmEDwHEqVdnxqpvL8vDRF2W?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[On 28th of June 2024.
EP titled "Ride of Your Life" was released.
Featuring ...]]></title><description><![CDATA[... Ugochill & JUXTA & The Turtle Project & Billy Korg Dedicated to the #risingstar (@risingstargame) risingstargame.com Rising Star is an #indiegame built on the #Hive #blockchain #music #ocd]]></description><link>http://direct.ecency.com/hive-193084/@ugochill/ht3vv7sk6eitcqqbz8k071</link><guid isPermaLink="true">http://direct.ecency.com/hive-193084/@ugochill/ht3vv7sk6eitcqqbz8k071</guid><category><![CDATA[hive-193084]]></category><dc:creator><![CDATA[ugochill]]></dc:creator><pubDate>Mon, 09 Sep 2024 18:22:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e7Tnm68NQarudBfckghJU56tw9LyKJphtXY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[LoryForg podcast 03: Convention Announcement]]></title><description><![CDATA[Hello dear community, once again the LoryForg team is online with this new post talking a little bit about what is coming in the next weeks related to the videogame, this time we leave you a short podcast]]></description><link>http://direct.ecency.com/hive-148441/@loryforg/loryforg-podcast-03-convention-announcement</link><guid isPermaLink="true">http://direct.ecency.com/hive-148441/@loryforg/loryforg-podcast-03-convention-announcement</guid><category><![CDATA[hive-148441]]></category><dc:creator><![CDATA[loryforg]]></dc:creator><pubDate>Thu, 04 Jul 2024 14:00:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennApycKmB582TqJ9LMavFB2MXEsEsQhMy6MxmTAY6fYF2S6GoKpXXcp7dkWdWqCJmqBiuLkdu4krpZwBG4XTfe5rzhYVLqY1XPoRapChBoApJ5hA8n?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[KingdomScape -  Turn based roguelike card game]]></title><description><![CDATA[Hi everyone, I'm excited to share my first game made using the Godot Engine: KingdomScape. KingdomScape is a roguelike card game set in a medieval fantasy realm. Unlike most roguelike card games, you don't]]></description><link>http://direct.ecency.com/hive-140217/@martinthemass/kingdomscape-turn-based-roguelike-card-game</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@martinthemass/kingdomscape-turn-based-roguelike-card-game</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[martinthemass]]></dc:creator><pubDate>Mon, 24 Jun 2024 11:58:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/3RTd4iuWD6NUeJEn5AVrJUoyatFqBqfcCJi1N7UixR4g2KPKN7w8NpZKUhJrQQWjPb2QW6qE1oQGPfrB19oEhD2kiayfHPypHau28frbgPqVs6aiyqry1RTxe4FJQ6n85oPsDWDvcLAxQ86EoS3CsHap6Bv1wQvm2CeN5ZX8kUH9R8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[LoryForg: Podcast 01 (audio in Spanish).]]></title><description><![CDATA[Happy day gamers, today we bring here the first podcast of LoryForg where the Cytgord Studios team talked about the video game giving an entry to this so that everyone can know it. We leave the video below]]></description><link>http://direct.ecency.com/hive-148441/@loryforg/loryforg-podcast-01-audio-in-spanish</link><guid isPermaLink="true">http://direct.ecency.com/hive-148441/@loryforg/loryforg-podcast-01-audio-in-spanish</guid><category><![CDATA[hive-148441]]></category><dc:creator><![CDATA[loryforg]]></dc:creator><pubDate>Thu, 13 Jun 2024 01:51:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennApycKmB582TqJ9LLzzB5AcuSMwkkhAszXuiH6jpvWBxjyQZjVLJt34A99mYrGL53YgX6s7RmovxjHpP75aKaNH4PkuLbGD4GjdojGgXYMZjcwYUE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Them's Fightin' Herds: A Good Game Met with an Unfortunate Fate]]></title><description><![CDATA[You know one of those games you see and you're aware that this kind of game is not your thing, but you're just curious about how it is? Yeah, same here. Every once in a while, I come across a few games]]></description><link>http://direct.ecency.com/hive-140217/@sidkay588/thems-fightin-herds-a-game-met-with-an-unfortunate-fate</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@sidkay588/thems-fightin-herds-a-game-met-with-an-unfortunate-fate</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[sidkay588]]></dc:creator><pubDate>Fri, 10 May 2024 12:39:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/ChYr1cJZCH5JTkmim636J9bTQWy5bA8mXjM59WA15soRhYxRr253Yppz65yNyjzKei1B7LAxoT5YCeNb6CtZJymwg6U6E7ZJrTByDwhAPvFectzjYxRFsVCh9jeRW1potfx64evvRCybNTLEnv8HEyPHuBJtWxu1bF1ndfy6ZFqL88H2FiMButkagmUDH8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Omegapolis Devlog #7 - Megamecha 3000! And A Full Play Through!]]></title><description><![CDATA[Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones Omegapolis Devlog #3 - Prototype]]></description><link>http://direct.ecency.com/hive-150008/@pewsplosions/omegapolis-devlog-7-megamecha-3000-and-a-full-play-through</link><guid isPermaLink="true">http://direct.ecency.com/hive-150008/@pewsplosions/omegapolis-devlog-7-megamecha-3000-and-a-full-play-through</guid><category><![CDATA[hive-150008]]></category><dc:creator><![CDATA[pewsplosions]]></dc:creator><pubDate>Fri, 15 Mar 2024 20:56:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45dtGZrhq1GB2MD2YzscDB7qDUP3p8TaLZwP4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Omegapolis Devlog #6 - UI]]></title><description><![CDATA[Omegapolis Devlog #0 - The plan, history and goals of the project. Omegapolis Devlog #1 - Character design process and some initial art. Omegapolis Devlog #2 - Drones Omegapolis Devlog #3 - Prototype]]></description><link>http://direct.ecency.com/hive-150008/@pewsplosions/omegapolis-devlog-6-ui</link><guid isPermaLink="true">http://direct.ecency.com/hive-150008/@pewsplosions/omegapolis-devlog-6-ui</guid><category><![CDATA[hive-150008]]></category><dc:creator><![CDATA[pewsplosions]]></dc:creator><pubDate>Tue, 13 Feb 2024 14:58:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eHz8hfi1eykHyWafYNVpHdYMcW9BqgQQN1C?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>