<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 24 Apr 2026 11:04:48 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/level-design/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA["Nobody - The Turnaround" - FULL PLAYTHROUGH | Day 3 - 5 ["Settling in & Hard Work"] [Post 2/6]]]></title><description><![CDATA[Hello again, Gamers and Hivers! Welcome to the continuation of the "Nobody - The Turnaround" playthrough! Or, the other less-known title of this game "Make it or break it!" Day 3 What]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/nobody-the-turnaround-full-playthrough-or-day-3-5-post-26</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/nobody-the-turnaround-full-playthrough-or-day-3-5-post-26</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 04 Jan 2023 12:56:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG6X5kqBW5V3XfG6vT3xo148qkZ4AXMXcYe9yP8eaWZGrtBHabHY2iP82Tqauka4xuKDTEnTKSuyjTnEGDYZSvJNDgSFEPgr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #10]]></title><description><![CDATA[Hello everyone. It's been a while since i've worked on my custom map, but now had the chance to continue it, so let's do that. First, a quick note about my previous post, where i extracted the Mad Max]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-10</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-10</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Tue, 27 Sep 2022 21:10:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Log #09]]></title><description><![CDATA[Before i can post about what the modded road system looks like, i'm gonna look for some more sand textures, to serve as that transitional sand, which i mentioned in this post. Seeing i'm using Mad Max's]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-09</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-09</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Thu, 25 Aug 2022 18:54:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #08]]></title><description><![CDATA[Been a while since i posted a buidl post. This one took me a while to put together! Re-aligning Road Meshes The original Dl road meshes i am currently modding are way above their pivot point, to account]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-08</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-08</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 17 Aug 2022 23:02:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4UTZrKXyVAqqw3Uw8wbZjBZpNdAWCcw9T54Q69g6ecVymgSy6JTeJF1mkkHDZo1N8zjmKiuJNH4eKoqNXJ36FHe1A3ASU7rcN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map Talk - Objectives & Quest Givers]]></title><description><![CDATA[As i am building an open world custom map for Dying Light i sporadically think about how i'd like to experience the map i'm building, and i try to incorporate that into it. I'm gonna post about two things]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-talk-objectives-and-quest-givers</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-talk-objectives-and-quest-givers</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Tue, 19 Jul 2022 15:14:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4Tb8VfCBCLjqVEbBEshgJTFcMrevDAdXnP2KEtaKGBopgM1mK4usHsD28nL47U3CmHxFqjAFJG6s9t275qFLnHnvUHo1ZmWkv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #07]]></title><description><![CDATA[Continuing building though the harsh environment of the desert. A fool's errand? A hard task, undoubtedly. Especially when these developers tools of ours acts up and decides not to work properly. It likes]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-07</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-07</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Thu, 14 Jul 2022 22:35:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk5Sm5DuE6mkFr6aCtabMGxYCwN8jETh3EhgY6ZkrZ1KmCYskD81kQ5QkpML1gKC5V5zsnM8R5ALDP4kokWzfzGkgooeMgoqWce?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #06]]></title><description><![CDATA["So, back into Blender, and attempting Plan A" he confidently said, in his previous post. Gamemapmaker had a clear idea of what he wanted to do. Problem was, Gamemapmaker hadn't the faintest]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-06</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-06</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Mon, 11 Jul 2022 22:57:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4HG87jQUkfS4J7NwwU8zgfv1iEJ9i2UCDiryRe4YnShM2JyYUGnSQgaPTfZe1vJ6PEfWrq2RSt6VGTQryWZKiVKBKjiTX1SLv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Post #05]]></title><description><![CDATA[I was supposed to continue building the environment and show some images of that, and i did do some environmental work, for a while. But i got tired of vertex pushing; as easy as these tools are to work]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-05</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-post-05</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Wed, 06 Jul 2022 13:50:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQ5HSFtZdth8DDXt6KQ9Vk4U4oiHyCFu9bdPqRMqLkmctiZo6uuPKNZyjDPukfnkkVs534QUz5CovHXCNSevMRevh8kL33uZrvGifBJaCQBaTz8EjXR4Uyt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Custom Map for Dying Light - Buidl Log #04]]></title><description><![CDATA[At the end of my last log i was going to join all the small pieces that comprise each rock, so i could create a backface for the (big) rock. Turns out that joining the pieces by welding their intersecting]]></description><link>http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-04</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@gamemapmaker/custom-map-for-dying-light-buidl-log-04</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[gamemapmaker]]></dc:creator><pubDate>Sun, 26 Jun 2022 21:50:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHWSXRK5qFSt28eT51nyoJmdwaVRrfrVZh9c7o9WZs1emzQeASdeyVeH2mSnqy2MEiijX5svhXPMzcNDYJ3Jj5LJNyk12ZQ1CqW4ZiYvyFQBLvHUKbQi?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>