<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 05 May 2026 10:17:57 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/livegameops/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Live Game Ops: How to Improve User Acquisition Vol.2]]></title><description><![CDATA[In the previous post, we’ve talked about how crucial it is to build a marketing plan in order to successfully disseminate your game. Here, we are going to delve a little deeper on how to use Digital Marketing]]></description><link>http://direct.ecency.com/gamedev/@venalbe/live-game-ops-how-to-improve-user-acquisition-vol-2</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@venalbe/live-game-ops-how-to-improve-user-acquisition-vol-2</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[venalbe]]></dc:creator><pubDate>Tue, 28 Nov 2017 14:57:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/TZjG7hXReeVrco2CzxC23nf6GTACwRzXfKxTm9XPCSaihjF4W1tUFiiP1pAnTnRsSwG3FS3JWVMG6eJxLGiUarEVEJ6oYAwfxNmSR5Sszsq746L2fFpfNaPMSXnUSu6iWjCLJF1YnsBAxW?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Live Game Ops: How to Improve User Acquisition Vol.1]]></title><description><![CDATA[Pressing cmd-R every 5 minutes doesn’t help with mental wellness, even less with user acquisition. Creating hype before launching a game is a crucial step that every game developer must remember. What]]></description><link>http://direct.ecency.com/indie/@venalbe/live-game-ops-how-to-improve-user-acquisition-vol-1</link><guid isPermaLink="true">http://direct.ecency.com/indie/@venalbe/live-game-ops-how-to-improve-user-acquisition-vol-1</guid><category><![CDATA[indie]]></category><dc:creator><![CDATA[venalbe]]></dc:creator><pubDate>Mon, 27 Nov 2017 20:12:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/TZjG7hXReeVrco2CzxC23nf6GTACwRzXfKxTm9XPCSaihjF4W1tUFiiP1pAnRrpBxBU2D44aXjyuigKaZLARPEFDKmDRYkEdtWJkvAPS2Usu4w8CXpskChsJPKLrt4gkCXwuBV4FGPwUwp?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>