<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 12 May 2026 22:35:32 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/phaser3/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Inspiring work flow]]></title><description><![CDATA[I've been continuing work with improving the test art and making the path from creating an asset to viewing it in game as quick and automatic as possible. Previously any code changes, style changes or]]></description><link>http://direct.ecency.com/gamedev/@smjn/inspiring-work-flow</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@smjn/inspiring-work-flow</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[smjn]]></dc:creator><pubDate>Thu, 19 Dec 2019 10:09:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/ADdPNihJzmPaYV4kTz4GNaD8JexWs4YaESKFLhjbTaU7KZXTUeuwPUVQuyueSRX9MiwKoPy84QeKXMCQx9yixNczz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Better programmer art]]></title><description><![CDATA[For the past week I've been working on updating the test art to have something that is more representative of an actual game. The final game will have several layers of art, with animations, effects and]]></description><link>http://direct.ecency.com/gamedev/@smjn/better-programmers-art</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@smjn/better-programmers-art</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[smjn]]></dc:creator><pubDate>Wed, 11 Dec 2019 12:42:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrU6KTuuW27axCzEyjZonWtNibTWSX2VjAC8vxecq51Ep3XnuzqKtTZ1LmoQspUtzb77rRGTqgzJFfeEjbP9TM3EzAr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Swift and direct development setup]]></title><description><![CDATA[Having a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a program and instantly see the result in-game. Here are some steps to consider when]]></description><link>http://direct.ecency.com/gamedev/@smjn/swift-and-direct-development-setup</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@smjn/swift-and-direct-development-setup</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[smjn]]></dc:creator><pubDate>Mon, 09 Dec 2019 10:56:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/hgjbks2vRxvf3xsYr6qQrDaXEvY2oxeMgJjYHxo16JietvZRs4Lf4CLQYrBNFDE3tTZq7Fo4T3ZikaK3jEjvrKoELN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Let there be light!]]></title><description><![CDATA[Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in support for adding forward rendered lights and I started with trying those out. Examples]]></description><link>http://direct.ecency.com/gamedev/@smjn/let-there-be-light</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@smjn/let-there-be-light</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[smjn]]></dc:creator><pubDate>Thu, 07 Mar 2019 08:43:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmkZJGeZEg45iiqnUvAXyAPGQSJgDjsVXGeZ8PGKEgLYbxxHHFmeW19LcGN7N2?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>