<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 24 May 2026 10:59:49 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/playertypes/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Game Studies: Gamification & the blockchain (Chapter 2: talking about the target group and a introduction to the different types of gamification)]]></title><description><![CDATA[(fotocredit: my parents playing) For today we are going to talk about the target groups for games & gamification and a big shift that I see happening here. So lets call this subchapter: ]]></description><link>http://direct.ecency.com/gamification/@alexpfeiffer/game-studies-gamification-and-the-blockchain-chapter-2-talking-about-the-target-group-and-a-introduction-to-the-3-types-of</link><guid isPermaLink="true">http://direct.ecency.com/gamification/@alexpfeiffer/game-studies-gamification-and-the-blockchain-chapter-2-talking-about-the-target-group-and-a-introduction-to-the-3-types-of</guid><category><![CDATA[gamification]]></category><dc:creator><![CDATA[alexpfeiffer]]></dc:creator><pubDate>Wed, 22 Mar 2017 20:19:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QLrGDQoMBsiW5CuBV7U93EqPDmYYg6CRnbM72JrVFNuNRYhBNUfAkQiGvemE7E2DuAUX3MVWQQQWRTyj5qU8ikW?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>