<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 22:35:18 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/procurementpoints/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[unity3d: 2. Procurement points, respawn]]></title><description><![CDATA[  Hi, today I will show you how to capture points and make respawn to next level after captured all points, to work!  I will introduce a simple method, on start, check that simple code below: ]]></description><link>http://direct.ecency.com/unity3d/@slawas/unity3d-2-procurement-points-respawn</link><guid isPermaLink="true">http://direct.ecency.com/unity3d/@slawas/unity3d-2-procurement-points-respawn</guid><category><![CDATA[unity3d]]></category><dc:creator><![CDATA[slawas]]></dc:creator><pubDate>Mon, 19 Mar 2018 11:47:18 GMT</pubDate></item></channel></rss>