<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 09:12:23 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/projectstray/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Revulsion - New weapons currently in the works.]]></title><description><![CDATA[Laser Shotgun - Shotgun Slot A energy weapon that fits within the shotgun slot. It has a lower base damage and fires fewer pellets than other shotguns but it has punch through. This means that if you line]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-new-weapons-currently-in-the-works</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-new-weapons-currently-in-the-works</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 15 Sep 2017 19:08:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/EEEoA8oLaAxvDZG9qYrsSvDqYeABF1GqkXYm2VenCzf952QfViEDtaxUhFCr7WfwjL1B8XMbGU41tPrsK9Bn2JYmepvoAEsi7btSr7ZxLnmxvUiMCrRkm8S7hrpqFL3oxtwdfg5LxTvstFtbFkivA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - New Introduction area progress and some thoughts.]]></title><description><![CDATA[The tutorial section is now complete... This means that the only things really left for me to train the player is the combat itself. I think for this part I will have some fun and train the player on some]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-new-introduction-area-progress-and-some-thoughts</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-new-introduction-area-progress-and-some-thoughts</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sun, 10 Sep 2017 04:20:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD2wKRjakT7bgb6JZuattTGLDLNULFD8BT7RdjHzmAAj11zuSc1na8ipbgFbS1q7UewUhV3GnnpHvf1BYxNPDNChX7fc29HgE2vkPd3nUSpCN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - New monsters and many new updates and changes in the works.]]></title><description><![CDATA[Behold the beholder! In additions to the new introduction level, I have been working on the voxel meshes for the new monsters. The beholders are fairly large in size and will fire a volley of projectiles]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-new-monsters-and-many-new-updates-and-changes-in-the-works</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-new-monsters-and-many-new-updates-and-changes-in-the-works</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sat, 09 Sep 2017 23:36:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/EEEoA8oLaAxvDZG9qYrsSvDqYeABF1GqkXYm2VenD1EievG8n1r7wne129DKnsYJL5JTm87YfpsypEJZyk3crHUPgT1ZUGrs9xbt7JW9Fgv8vjfsadTJKvLg7U11DoibuxT9jJTeLW6dUkrk1j5fC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - The new intro level is a lot more moody than later parts of the game.]]></title><description><![CDATA[The new introduction area of Revulsion is a lot slower paced than later sections of the game. I could not help but notice that it downright feels like Doom 3. The game is a hell of a lot more run and gun]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-the-new-intro-level-is-a-lot-more-moody-than-later-parts-of-the-game</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-the-new-intro-level-is-a-lot-more-moody-than-later-parts-of-the-game</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sat, 09 Sep 2017 19:15:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD38ohaNoiBrCqcte59ELAGD5hjs9mhiQysECwcKxEKHfeRVi4NZYnyFWXresPrF6wbbBcTYQJxBKU32ixQBzCpbCd5ZtXFPf3TnUZ5K6KFqp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - I am adding an additional level to the free demo.]]></title><description><![CDATA[A new level to extend the intro of Revulsion. The plan is to add an entirely new level to the game that will occur right before the intro section currently available in the demo. So you will begin the]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-i-am-adding-an-addition-level-to-the-free-demo</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-i-am-adding-an-addition-level-to-the-free-demo</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 08 Sep 2017 19:11:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD31CQgNSD6qoQ7UTCgT3pxGy69oYs5ZxbxzPuJuLXixbDftFtzFmCvEYSrrYnpYvdxFJ3o24P2BJJQDdxothrw25i2JwDqix5smSpAz6ukei?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - Update and new game Demo Download (9/7/2017)]]></title><description><![CDATA[Download the latest Project Stray Demo here : Hey everyone, so I have been working a lot recently on the later parts of Revulsion a lot lately but I want to spend a bit of time now to work on the Demo]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-update-and-new-game-demo-download-9-7-2017</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-update-and-new-game-demo-download-9-7-2017</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 07 Sep 2017 19:31:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD3CXP7Vb9nqr2KWkFSjz7ws8iEqsZDeDXJM5PFsuw6hQZCrTetzcRxSvykcuJXHBzWgyK3TPScDmu3USKbmAqbf65i7NQYc4RamHfuatHhoC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Forward progress on Revulsion - A new combat space to challenge reflexes and spacial sense.]]></title><description><![CDATA[A basic breakdown of the the next playable space in Revulsion. This area is called the Cistern. This will be the first section of the game where I allow you to explore a semi open area with multiple paths]]></description><link>http://direct.ecency.com/steemit/@thecastle/forward-progress-on-revulsion-a-new-combat-space-to-challenge-reflexes-and-spacial-sense</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/forward-progress-on-revulsion-a-new-combat-space-to-challenge-reflexes-and-spacial-sense</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 07 Sep 2017 16:32:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD2wBfq2PCzN4oqpeoPukSdN3vBfMhNYDmLrBS6KDuXEtngFRPFiSCnnntiEvTyVqusDvYrc6sZUU7B3tZhr2W5ga79mtHvekenYMF2KPgjVp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Quake 1 Arcane Dimensions Review by - Gggmanlives]]></title><description><![CDATA[Holy shit this looks fucking amazing! I think I will need to give this a play through. This is EXACTLY the kind of combat and level design I want in Revulsion. I have to admit I had a good lol at the lost]]></description><link>http://direct.ecency.com/gaming/@thecastle/quake-1-arcane-dimensions-review-by-gggmanlives</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/quake-1-arcane-dimensions-review-by-gggmanlives</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 07 Sep 2017 14:19:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e7r38BaRBwwfN4qzFkFCGgswTK9Y3uLCBok?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Sometimes game design can be viewed as creating an IQ test.]]></title><description><![CDATA[This thought came to me as I was watching a video of Jordan Peterson interviewing a Neuroscientist in regards to IQ. While a lot of the contents of the video goes off in a few different directions I couldn't]]></description><link>http://direct.ecency.com/steemit/@thecastle/sometimes-game-design-can-be-viewed-as-creating-an-iq-test</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/sometimes-game-design-can-be-viewed-as-creating-an-iq-test</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Wed, 06 Sep 2017 01:07:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD34sFRBk4z1QZtpGr2p1bAQpCnCWRiC851RKyXVakPvL5brbLtuTtJyb5dRQy7SE8mmSm5tEKhkSot6TUB7haLPCdmswJZRwnBadH97Bev8v?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - List of new things that I want to have appear in The Under Tunnels.]]></title><description><![CDATA[Below is a full list of things I am planning to add to the game within The Under Tunnels Environmental Hazards Death Spikes Each spike is electrically charged and zaps for massive damage. Usually instant]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-list-of-new-things-that-i-want-to-have-appear-in-the-under-tunnels</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-list-of-new-things-that-i-want-to-have-appear-in-the-under-tunnels</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Mon, 04 Sep 2017 21:29:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD32kNGEGhqqPAXjaFGGx8qJ5cCdG2sizSbNbfei9VaTer63di5NAN9zCmStxVKVM4N94XQkDaZAtAkmwQ6M3arSva6eiNizKMCEDgAKFh8Kx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[An early look at the work in progress of The Under Tunnels as well as general thoughts about the area.]]></title><description><![CDATA[So I have been working at the under tunnels section of the game. This is essentially the second level after you leave the dark base. With that said numbering the levels is not really accurate as you will]]></description><link>http://direct.ecency.com/steemit/@thecastle/an-early-look-at-the-work-in-progress-of-the-under-tunnels-as-well-as-general-thoughts-about-the-area</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/an-early-look-at-the-work-in-progress-of-the-under-tunnels-as-well-as-general-thoughts-about-the-area</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Mon, 04 Sep 2017 15:02:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/32FTXiZsHoAWXDGUT6XfPTLRBbYW7TUFpRSTArzFnpSk4fP7DQDkjnEnbNy63KrryQqxAqEAt1NoTf6uYDzxx4u3q4ThwTpwxuTeSAqThXHV7NFdzckMZyZtT5XpuN9kZJRwSUgZGrJ5xXE5?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - Exploring the concept of having classic death spikes in a first person shooter.]]></title><description><![CDATA[We know that Revulsion is not going to be an easy game. We also know you don't often see things like this in first person shooters. Most first person shooters try to be more realistic and less gamey. In]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-exploring-the-concept-of-having-classic-death-spikes-in-a-first-person-shooter</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-exploring-the-concept-of-having-classic-death-spikes-in-a-first-person-shooter</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Mon, 04 Sep 2017 07:10:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8t3d5gG8YxUrFtTrvhgCDjjN8jFs76g5cfRGxSigAyHdi5FH42Sw22dpBvKVDmPxijHbzeqj5QXkaEXSuUivpDE1g3XUaYY7fipVFDQoUioqTUXeiA8PkGUpN2?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - The first review of the game]]></title><description><![CDATA[A link to the review itself is located on alphabetagamer.com The review seems to be pretty spot on for accuracy. I suspect the person who has done the review has been watching the game progress. Or definitely]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-the-first-review-of-the-game</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-the-first-review-of-the-game</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sun, 03 Sep 2017 18:52:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eK6wd95niYzy8PAohvFGtfEvGSMmVqMs7GS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Revulsion - Entrance into the dark depths of the Under Tunnels.]]></title><description><![CDATA[Tonight marks the first night where I have built a new area in the game since I have moved to New York. I am finally starting to feel a bit more comfortable. But man I miss having a sturdy desk. with that]]></description><link>http://direct.ecency.com/steemit/@thecastle/revulsion-entrance-into-the-dark-depths-of-the-under-tunnels</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/revulsion-entrance-into-the-dark-depths-of-the-under-tunnels</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 01 Sep 2017 10:57:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD3XCCmxAWDxvT91N3z24JkdFTsKNLGfB7QwjEkt1f7ZxQgw9Mc98kSHzYE4XKmGTt5GGfb6orjHqc7ehNUqT9eQSgBNibvchzGwTj6nDgcnJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Forward progress has been slow this week but life has been more fun in general.]]></title><description><![CDATA[I have been getting work done on Revulsion but it has been much slower than my normal work speed. with that said I have been kind of just having fun with blogging and settling in on my new work space.]]></description><link>http://direct.ecency.com/steemit/@thecastle/forward-progress-has-been-slow-this-week-but-life-has-been-more-fun-in-general</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/forward-progress-has-been-slow-this-week-but-life-has-been-more-fun-in-general</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 31 Aug 2017 20:21:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD3TMGvPnSAnVH2XC7s1cKJMsF7vNgfPPcTK2G5yd4ieM8PkE1ebL73HkYxvgKysoPQAxKebUnhjYU76U8HgwjLzvrZ31CcCmV38HBusQ32ri?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Project Stray is now Officially Revulsion.]]></title><description><![CDATA[Project Stray == Revulsion It feels strange for me to see this title screen right now. I think its mostly just because I have gone so long getting used to Project Stray. The actual files and the game folder]]></description><link>http://direct.ecency.com/steemit/@thecastle/project-stray-is-now-officially-revulsion</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/project-stray-is-now-officially-revulsion</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 31 Aug 2017 19:24:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD3CXP7Vb9nqr2KWkFSjz7ws8iEqsZDeDXJM5PFsuw6hQZCrTetzcRxSvykcuJXHBzWgyK3TPScDmu3USKbmAqbf65i7NQYc4RamHfuatHhoC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Project Stray potential names. We may have a contender! What do you think?]]></title><description><![CDATA[Project Stray is just a temporary project code name.(Part 2) Alright so I have been going over names. There have been some pretty good and pretty funny ideas so far too. I have removed ideas that involve]]></description><link>http://direct.ecency.com/steemit/@thecastle/project-stray-potential-names-we-may-have-a-contender-what-do-you-think</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/project-stray-potential-names-we-may-have-a-contender-what-do-you-think</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Wed, 30 Aug 2017 06:38:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/32FTXiZsHoAWXDGUT6XfPTLRBbYW7TUFpRSTArzFmwHZsZ3AHn2TKCF6cvc3PdF84cebdi4MeCpJvfstw15hWagF7fQz7q7RWsxrL9eed1P6g8T6NbcbdJscfKhpYyMsDCbB4CXBgRhn8VvD?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Join me while I begin finding the true name for my game.]]></title><description><![CDATA[Project Stray is just a temporary project code name. What this means is that I still need to choose an actual name for the game. So I am in the process of brainstorming what I think would be the best true]]></description><link>http://direct.ecency.com/gaming/@thecastle/join-me-while-i-begin-finding-the-true-name-for-my-game</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/join-me-while-i-begin-finding-the-true-name-for-my-game</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Tue, 29 Aug 2017 06:00:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/32FTXiZsHoAWXDGUT6XfPTLRBbYW7TUFpRSTArzFmkQY4c31Lzzgcqb2vXBu37edJzDvGmqfio479qAwZSZ9tjKB4m1CvEUn5Xaq1YJ4HDvtFhKePpbZv1PSHhtJSCg9v6Q2KKw6Bst7r5sT?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[ICARUSLIV3S plays the first episode of Dusk. My thoughts and perspectives on how this relates to Project Stray.]]></title><description><![CDATA[So the interesting thing to keep in mind here is that Dusk is currently the most recently released Indie first person shooter that is a direct competitor to Project Stray. Its definitely worth taking a]]></description><link>http://direct.ecency.com/steemit/@thecastle/icarusliv3s-plays-the-first-episode-of-dusk-my-thoughts-and-perspectives-on-how-this-relates-to-project-stray</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/icarusliv3s-plays-the-first-episode-of-dusk-my-thoughts-and-perspectives-on-how-this-relates-to-project-stray</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Mon, 28 Aug 2017 09:40:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eKAmaKRYC5tUQULbpYRuhLxjC9fa5UkGczi?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A game development experience in the starting area I thought would be amusing to share.]]></title><description><![CDATA[In the above image you might notice that I moved the starting loot case to the side of the main path. I also added another loot bubble and placed it on the other side. This might be a small change but]]></description><link>http://direct.ecency.com/steemit/@thecastle/a-game-development-experience-in-the-starting-area-i-thought-be-amusing-to-share</link><guid isPermaLink="true">http://direct.ecency.com/steemit/@thecastle/a-game-development-experience-in-the-starting-area-i-thought-be-amusing-to-share</guid><category><![CDATA[steemit]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Mon, 28 Aug 2017 07:55:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/gPCasciUWmF5VZucjWuzmpXUomGMznGBossB7LD31JoHnFw4vkPMu5mf5JZkaHzp7cMQhrm8VjqR13iRBwZngZFcvW3VT89ZHBwmRcuApRUiL4M321xF3yLeCMJANm28jV4Kh7fnXzLv9QArkn?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>