<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Apr 2026 07:12:19 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/retrotechnology/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Vision BASIC - A New C64 BASIC Compiler]]></title><description><![CDATA[Vision BASIC is the latest in a long, long line of tools intended to speed up the execution of C64 BASIC code. Seems odd in 2022 to be talking about C64 programming tools, let alone NEW tools for the platform,]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/vision-basic-a-new-c64-basic-compiler</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/vision-basic-a-new-c64-basic-compiler</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Tue, 21 Jun 2022 22:00:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JtRfbExzdNCVFUSp4Gzi76Qh9VaTwJEeGYUzuS4UkYs2rY8LM7Bk2BTkrz57FFEKReSBGs2AWhRasvKXwVA6kzu53tGCST4FG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST STOS Programming: Exploring the ST Filesystem]]></title><description><![CDATA[So far in our Atari ST text adventure using STOS, we have been loading test data via inline data statements. There are some advantages to that, which we can discuss, but also some frustrations so let's]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/atari-st-stos-programming-exploring-the-st-filesystem</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/atari-st-stos-programming-exploring-the-st-filesystem</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Tue, 10 May 2022 20:59:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JvoEmstk25gQCFCRJYMKLiHVjHT8iALYA7AfpJBQYh78v8nsrVTBGYPa4nXmPk3PkXKmCsSLkkP4zimteLM6V2Hcbt8QPr14J?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Prepare It To Remake It: Cooking Old Magnetic Tape To Recover Data]]></title><description><![CDATA[​ Any of us mature enough might recollect the prime of the text experience game type from the initial time around. London-based Magnetic Scrolls was an early spearheading organization delivering titles]]></description><link>http://direct.ecency.com/hive-154627/@nicholas-596/prepare-it-to-remake-it-cooking-old-magnetic-tape-to-recover-data</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@nicholas-596/prepare-it-to-remake-it-cooking-old-magnetic-tape-to-recover-data</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[nicholas-596]]></dc:creator><pubDate>Mon, 09 May 2022 20:39:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/TZjG7hXReeVqFVvkXVUAoK1UTyuAcKVtuKoBoGegqTMVuYUgyz9AMpYVJeNMTaQHmdjn4VSiGjY9tA4HgbWZQCAN79GYqahFssoscKpiXDHmYXEDwDr1yVSx9bPTw3nXrPBX5soyorXkNS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Retro Computer Adventures with Atari ST ]]></title><description><![CDATA[I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go. Read]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/retro-computer-adventures-with-atari-st</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/retro-computer-adventures-with-atari-st</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Fri, 06 May 2022 22:44:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4PG8E47BERrAJNopqRpYShp5hqSGxNsWHB2dvHhFRcUaUWfNpLRCHPncCMGMH1Tp3vBgRdhQ5do81noNH2g16x2mEbT1deX65LwyPWbvW1HrxVjRvN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Creating a STOS Text Adventure: Adding Objects and Inventory]]></title><description><![CDATA[Before in our Atari ST text adventure, all we could do is walk around a hastily thrown-together map. We check for a limited set of directional commands, and we then check a room array to see if there are]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/creating-a-stos-text-adventure-adding-objects-and-inventory</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/creating-a-stos-text-adventure-adding-objects-and-inventory</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Sat, 30 Apr 2022 22:06:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5vpC5PapxvGmv8sRq9T4eoDcTSf7QTYzLKLzJB895SQpQBi27FY2FKP7GAfVB8JngjFZLaFfW3nmT2GYd4W6U7WzMeuvnLBfkr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: STOS Text Adventure Engine]]></title><description><![CDATA[While so far in our STOS programming journey we looked at sprites and graphics, it is quite possible to have a fun game experience with only (or mostly) text, so let's take a look at that. In Defense of]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-text-adventure-engine</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-text-adventure-engine</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Tue, 12 Apr 2022 13:39:42 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JYRidY7MJaHMnBPCQWQkx8cYp9ZTQqus4wdimCVRKS8Cw9qRf9wZN9tXLtM9vH3ndxX7Usq2VEKAiXnDF2DQhBxn45yAUAzjg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: A Simple Game in STOS]]></title><description><![CDATA[Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. Along the way we will look at some more new features and concepts so you can understand]]></description><link>http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-programming-a-simple-game-in-stos</link><guid isPermaLink="true">http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-programming-a-simple-game-in-stos</guid><category><![CDATA[retrotechnology]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Tue, 05 Apr 2022 22:15:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5HwMigPHj1EYXPsuHUpuLYnfgGutjeK6A3bmRWVvTbustGeShsZLkHj3M7yA72TxFhn5HtCU3Hezdz1oyi9MXY78c82o89nd7L?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: STOS BASIC Sprite Movement]]></title><description><![CDATA[In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let's fix that ... One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-basic-sprite-movement</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-basic-sprite-movement</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Mon, 04 Apr 2022 20:26:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5Jk2sAVDC9DRAmDA1dutn6p4LuqFn4B2HzaAChBkVSisWgECfispGL1bpzW1ux7ajLvjjGU9k8UMfaNYxVuiUKRJhsX5RcqHoC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Graphics Programming with STOS BASIC]]></title><description><![CDATA[So far in our STOS Programming Tutorial we have focused on text so now we should really exploit the graphical capabilities, STOS is a game programming language after all! Creating Your Pictures with Atari]]></description><link>http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-graphics-programming-with-stos-basic</link><guid isPermaLink="true">http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-graphics-programming-with-stos-basic</guid><category><![CDATA[retrotechnology]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Mon, 04 Apr 2022 01:45:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JXKuD5t7U5hJGufpGMdJyhzuKqJDaLV7EXsgCKSEQgbshVDUxhAptCoe1qyq5bRaGxU1nppdbjYCBAjdUc5txEMq1L8YwWxmk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: Getting Started with STOS BASIC]]></title><description><![CDATA[Now we have our development environment set up let's write some STOS BASIC code. To help us out and save lots of googling, download the STOS manual here and I have uploaded a crunched PDF of the reference]]></description><link>http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-programming-getting-started-with-stos-basic</link><guid isPermaLink="true">http://direct.ecency.com/retrotechnology/@makerhacks/atari-st-programming-getting-started-with-stos-basic</guid><category><![CDATA[retrotechnology]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Sun, 03 Apr 2022 00:13:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JhaBhJ6Q9YnagQ3GCHgHYirZ88gthKFE318x9knbySUERAm6SzjDCztRC864iZ2MVWht9kRXXQUhTstAsBH5w3UQaRWBzk6Dt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: Cross-Development with Modern IDEs]]></title><description><![CDATA[Previously we installed an Atari ST emulator and STOS/Pure C. Today, as well as looking at those, I want to show you a cross-development approach so you can use your modern desktop IDE but still run your]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-cross-development-with-modern-ides</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-cross-development-with-modern-ides</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Fri, 01 Apr 2022 21:54:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5JiSx3oCyTZbbZk3GBkLt8cnjcJ73rKvjionVdoce3LVTqEpfR6cfbHRYbLLPSX8ivcuq4vZqxmQgH9LjDuLfX5bVp6du64HFt?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Atari ST Programming: STOS and Turbo C]]></title><description><![CDATA[Previously I got my MiSTer set up afresh, and I mentioned part of the motivation was to get back into retro programming. One of the systems closest to my heart is the Atari ST, because that was our entry]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-and-turbo-c</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/atari-st-programming-stos-and-turbo-c</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Fri, 01 Apr 2022 00:29:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5vaxkt9HVmBJptzRDS6se8MdagReY2yzTrwYcGp4XwkVB11NvKMUDp2obgzMi9pcUMNi2eg1W71dLerPrPFxCQPmrLGZpt9rKY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Retro Computer Development in 2022: Bringing My Retro Dev Machines Up to Date]]></title><description><![CDATA[While on unexpected leave from work due to a bereavement, I found myself with time on my hands but not the emotional capacity to do anything challenging. This meant I had to occupy myself with]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/retro-computer-development-in-2022-bringing-my-retro-dev-machines-up-to-date</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/retro-computer-development-in-2022-bringing-my-retro-dev-machines-up-to-date</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Wed, 30 Mar 2022 23:13:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4PG8E47BERrAJNopqRr2jNFotoQ67B46nk87KXB1VUdDBneeqxcr9J54ytzMCiZSRK3AdkuK9mcSZunjG6tChTU2QZvg1Z1E1N7CUnZf6iB4PERAYE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Remember Sports Games? (The First Home Video Game System I Ever Played)]]></title><description><![CDATA[While I am delighted with my retro computer and console collection, there is one item missing that causes me sadness. My childhood "TV Sports System" Video Game Pre-History Before home computers]]></description><link>http://direct.ecency.com/hive-154627/@makerhacks/remember-sports-games-the-first-home-video-game-system-i-ever-played</link><guid isPermaLink="true">http://direct.ecency.com/hive-154627/@makerhacks/remember-sports-games-the-first-home-video-game-system-i-ever-played</guid><category><![CDATA[hive-154627]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Sat, 19 Feb 2022 04:11:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45ePA4tDyHF2nvMGbsW1Bi88FsXrgJdNPXvQE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Character Cell to Tiles and Back Again Algorithm]]></title><description><![CDATA[Thankfully, I managed to get the C64 side (and PET and Vic 20!) loading the tiles and maps without having to change too much but it did come down to a lot of scribbled notes and head scratching. Math,]]></description><link>http://direct.ecency.com/programming/@makerhacks/character-cell-to-tiles-and-back-again-algorithm</link><guid isPermaLink="true">http://direct.ecency.com/programming/@makerhacks/character-cell-to-tiles-and-back-again-algorithm</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Fri, 28 Jan 2022 02:27:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5Hv85VeojKRYwB2bGNMSjKpb3gsxRndS2vnpWwfEEccbjYh2svPkc8auXfadRQC3bCv9aRVKMDuxFPNyKECNQRTEie169diGFx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[QB64 Programming - Loading and Saving Binary Files]]></title><description><![CDATA[Following on from my recent articles about my Commodore 64 (and others) Dungeon Delve game that I am building with TRSE. I started work on my level/tile editor using QB64, and today I wanted to share how]]></description><link>http://direct.ecency.com/programming/@makerhacks/qb64-programming-loading-and-saving-binary-files</link><guid isPermaLink="true">http://direct.ecency.com/programming/@makerhacks/qb64-programming-loading-and-saving-binary-files</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Wed, 26 Jan 2022 22:32:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5J7zo478oUdCUNRpmpNtWFPcwqY9c55aL6ZwPcwQctKy76eh5CefApL9foofQNQGdX81u7iq4i5FEHETia8RD6RtKDz1QwYLMU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[C64 Tilemap/Level Editor - My First QB64 Project]]></title><description><![CDATA[This weekend I mostly spent my time learning a new-ish version of a programming language from the 1960s I am a big fan of using project ideas as motivation for learning programming languages and technology]]></description><link>http://direct.ecency.com/programming/@makerhacks/c64-tilemaplevel-editor-my-first-qb64-project</link><guid isPermaLink="true">http://direct.ecency.com/programming/@makerhacks/c64-tilemaplevel-editor-my-first-qb64-project</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Tue, 25 Jan 2022 00:26:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5J7HjjSVNN4iVAi6TadhpC53H7RXLmmRbMsRfG8YAzLDzjNxhh2RTkZPhGTJHDhbSLNg1r4fEAGPsKRgFdqsnsFwka9fQJmSmT?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Working on Dungeons and Dragons in Digital Form]]></title><description><![CDATA[How is gameplay changed when you don't physically roll the dice? Can roleplay even be part of it when you don't have a flesh and blood game master? Since I was a kid I have tried to make games based on]]></description><link>http://direct.ecency.com/hive-189497/@makerhacks/working-on-dungeons-and-dragons-in-digital-form</link><guid isPermaLink="true">http://direct.ecency.com/hive-189497/@makerhacks/working-on-dungeons-and-dragons-in-digital-form</guid><category><![CDATA[hive-189497]]></category><dc:creator><![CDATA[makerhacks]]></dc:creator><pubDate>Sun, 23 Jan 2022 22:27:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHwFktciGAGfz3hFet5Hvq9vSfUPsNss1AcCE9PtVyr7A5HU2cZ5SsZuNGwxGy48ihxrjZwfxqugvu6VfgbdbQmdNbMVQUgWQPhDaRRSERgu489H8mka?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>