<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Mon, 13 Apr 2026 16:49:45 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/rolemaster/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[History Part 1]]></title><description><![CDATA[Error 404 <p><hr><center><a href=" Index</a></center></p> </html>]]></description><link>http://direct.ecency.com/rpg/@shawmacduff/history-part-1</link><guid isPermaLink="true">http://direct.ecency.com/rpg/@shawmacduff/history-part-1</guid><category><![CDATA[rpg]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Mon, 25 Dec 2017 23:14:24 GMT</pubDate></item><item><title><![CDATA[Tone and Atmosphere]]></title><description><![CDATA[A very important consideration when going through the process of world building is to take into account the tone, color, atmosphere, and feel of the setting and campaign you intend to build. This consideration]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/tone-and-atmosphere</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/tone-and-atmosphere</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Sat, 23 Dec 2017 00:43:09 GMT</pubDate></item><item><title><![CDATA[Dave's World Building and GM Topics Index]]></title><description><![CDATA[This is a central point for the covered topics in my Tabletop RPG World Building and GM Topics posts. I'll try to keep this updated and use this to present some of the context that these are in. World]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/dave-s-world-building-and-gm-topics-index</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/dave-s-world-building-and-gm-topics-index</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Tue, 19 Dec 2017 21:01:00 GMT</pubDate></item><item><title><![CDATA[Cosmology]]></title><description><![CDATA[When you are world building the cosmology can influence everything. I usually start with the tropes/typical choices for the world/setting/genre that you are building. This makes things simpler for you]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/cosmology</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/cosmology</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Mon, 18 Dec 2017 21:38:42 GMT</pubDate></item><item><title><![CDATA[Mayjin's War part 3 (Players Intro part 1)]]></title><description><![CDATA[The player characters will begin the first game with a radio announcement that the Esteron Empire has violated the peace treaty and have begun to invade Geldon. The town of Shendar (that the players are]]></description><link>http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war-part-3-players-intro-part-1</link><guid isPermaLink="true">http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war-part-3-players-intro-part-1</guid><category><![CDATA[rpg]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Sun, 17 Dec 2017 13:40:36 GMT</pubDate></item><item><title><![CDATA[Mayjin's War part 2 (Asomatite part 1)]]></title><description><![CDATA[The most important difference from traditional fantasy and modern games is the presence of the substance Asomatite in either crystalline or ore form. Asomatite is capable of being refined into a fuel or]]></description><link>http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war-part-2-asomatite-part-1</link><guid isPermaLink="true">http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war-part-2-asomatite-part-1</guid><category><![CDATA[rpg]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Sun, 17 Dec 2017 13:19:27 GMT</pubDate></item><item><title><![CDATA[First Things First]]></title><description><![CDATA[I find a good place to start when designing a world is to get a clear over all picture of what you want to accomplish. I tend towards brainstorming a list of phrases, adjectives, and influences I'd like]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/first-things-first</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/first-things-first</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Sun, 17 Dec 2017 12:20:33 GMT</pubDate></item><item><title><![CDATA[Mayjin's war]]></title><description><![CDATA[This is an alternate world setting very similar to earth based about 1938. This will feature the players being involved in the war of Europa. It is a high fantasy setting with technology heavily based]]></description><link>http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war</link><guid isPermaLink="true">http://direct.ecency.com/rpg/@shawmacduff/mayjin-s-war</guid><category><![CDATA[rpg]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Sat, 16 Dec 2017 00:00:57 GMT</pubDate></item><item><title><![CDATA[CWPA]]></title><description><![CDATA[One of the most important things to consider is the you need to balance the strength of the party against the enemies. An acronym I typically use is cwpa. (Commensurate With Party Ability) What happens]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/cwpa</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/cwpa</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Fri, 15 Dec 2017 23:43:27 GMT</pubDate></item><item><title><![CDATA[Events and Timelines]]></title><description><![CDATA[How do you decide on what is going to happen in a game? My advice is that all events on a timeline come in three varieties: Optional: The possibility of it happening, the outcome and the scope are all]]></description><link>http://direct.ecency.com/worldbuilding/@shawmacduff/events-and-timelines</link><guid isPermaLink="true">http://direct.ecency.com/worldbuilding/@shawmacduff/events-and-timelines</guid><category><![CDATA[worldbuilding]]></category><dc:creator><![CDATA[shawmacduff]]></dc:creator><pubDate>Thu, 14 Dec 2017 22:55:45 GMT</pubDate></item></channel></rss>