<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 19:03:20 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/rpgtheory/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[My collected Tabletop RPG Theory tweets from #RPGTheoryJuly]]></title><description><![CDATA[During July there was a social media activity under the hashtag #RPGTheoryJuly with a month's worth of daily prompts designed to spur people to talk about RPG Theory, i.e. the field of study (whether amateur]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/my-collected-tabletop-rpg-theory-tweets-from-rpgtheoryjuly</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/my-collected-tabletop-rpg-theory-tweets-from-rpgtheoryjuly</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Thu, 01 Aug 2019 22:53:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/23KQwnti57su3LFPqSUHj4XrDK3TmQ5hewq3KVhbgXtYons4rVxvwY5eZ7DLyBGkNvKS6xvV35BHaiT6DCsmUT7EMg1wwdf?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Tabletop RPG Theory Concept: Posture]]></title><description><![CDATA[The content below originally appeared on my now-defunct blog on June 28, 2013, I'm reposting it here because I wanted to reference it for a Twitter post for #RPGTheoryJuly. It's talking about a]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-concept-posture</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-concept-posture</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Sat, 27 Jul 2019 18:51:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8JxyWvtbhvcm5k3roJwHBR4WTALx7XaoRovTe45EmyXHjn21vSwdHqgHkEsCtL59aafpjW6CNdhxrUzUHgjkNDFvyQ2nyTJGzTCGUALaKVxLXZHuQM2AA3eZf4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Tabletop RPG Theory: Fictional Position]]></title><description><![CDATA[A few years ago I wrote a big post on my now-defunct blog about the Forge Theory terms “Positioning” and “Currency”. There's an #RPGTheoryJuly activity happening on Twitter, and the day 9 topic is “Fictional]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-fictional-position</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-fictional-position</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Tue, 09 Jul 2019 19:26:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/7b4bio5hobgskW8qdPdvSqcwwJTvbiCMpGmRey1Rtd8H5quU1hVu3YG8TGmgPWLcUdNy9Qii5warKVQAzm8JzjwqnLjzPLZr56FAqNuqfGe1pvhz8A2sNqAgRFQ1fg1q4yxjPfZBYvVCiMEaFjkCpfMzKf6E?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[AprilTTRPGMaker Day 4: Describe your work.]]></title><description><![CDATA[4. Describe your work. If you'd like an overview of some of my game design projects, I covered that in this post a few months ago, so I'll get a bit more abstract with this question. There are a couple]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/aprilttrpgmaker-day-4-describe-your-work</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/aprilttrpgmaker-day-4-describe-your-work</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Wed, 04 Apr 2018 21:43:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/2r8F9rTBenJR3iqPxDrevHK3vDeQGnHc8Wj8C8nehWjffu9V9KUJ4aQuNPX1tdFGoXCjpNJxmrGvXdaBh69EH7L6Uz56sQ4VVJBg7DXRCqFP4PC22t8N4PFgQB2AcDSXf?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Tabletop RPG Theory: Forge “Creative Agendas” as families of System arrangements]]></title><description><![CDATA[I've seen some rumblings around corners of tabletop RPG discussion areas of the Internet of some renewed discussion of Forge Theory, and even “Creative Agenda” or “GNS”. This was always the most controversial]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-forge-creative-agendas-as-families-of-system-arrangements</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/tabletop-rpg-theory-forge-creative-agendas-as-families-of-system-arrangements</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Sat, 24 Mar 2018 18:51:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/2N61tyyncFaFnNFKLegVvzmsrMAExSDXzsHdqwaiSsqAcmCqp25d2ynJdxcGpiVby4ui6qR4Tc9VzuGQgMTGdkzvAvs8PbFLFv6cZb5ts5XGTYDFJ2aTVtiTcCE2r7bDcNYdgJnEZhqx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[“The psychological representation of modality” and its possible relevance to tabletop RPGs]]></title><description><![CDATA[One of the useful ideas that came out of tabletop roleplaying game discussions on The Forge discussion forums was the Lumpley Principle: System (including but not limited to 'the rules') is defined as]]></description><link>http://direct.ecency.com/tabletop-rpg/@danmaruschak/the-psychological-representation-of-modality-and-its-possible-relevance-to-tabletop-rpgs</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@danmaruschak/the-psychological-representation-of-modality-and-its-possible-relevance-to-tabletop-rpgs</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Sun, 18 Mar 2018 02:11:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/3jpR3paJ37V8t3d5gG8YxUrFtTrvhgCDjjN8jFs77jCPdfWGahFHevkYx1vHs7KS8izq463o8MJAzfKUSaxvXq4JkeiMnBh3TXSJH1u5KuQCF3VhYR5z1YZ433H9Q4NxXmgbx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Philosophy of games] An “ending goal” is not an essential element of games, consider platformers]]></title><description><![CDATA[In discussion of the philosophy of games and sometimes in tabletop RPG Theory there's a recurring notion that an end goal or “object of the game” is an essential element of games. For example, in The]]></description><link>http://direct.ecency.com/philosophy/@danmaruschak/philosophy-of-games-an-ending-goal-is-not-an-essential-element-of-games-consider-platformers</link><guid isPermaLink="true">http://direct.ecency.com/philosophy/@danmaruschak/philosophy-of-games-an-ending-goal-is-not-an-essential-element-of-games-consider-platformers</guid><category><![CDATA[philosophy]]></category><dc:creator><![CDATA[danmaruschak]]></dc:creator><pubDate>Fri, 16 Mar 2018 17:18:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eCJNjm8QViLfgyAKZnZHUm9AwW2JcPnsc4n?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>