<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 12 May 2026 13:05:08 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/rphmygame/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[¿Cómo sería un juego de terror hecho por ILAZ? [ES | EN]]]></title><description><![CDATA[English Version (click here) Greetings gamers and video game content lovers, this is ILAZ speaking! Today I bring you a post to join the last theme of Ready Player Hive (@playerhive) which consisted of]]></description><link>http://direct.ecency.com/hive-106817/@dimeilazgg/como-seria-un-juego-de-terror-hecho-por-ilaz-es-or-en</link><guid isPermaLink="true">http://direct.ecency.com/hive-106817/@dimeilazgg/como-seria-un-juego-de-terror-hecho-por-ilaz-es-or-en</guid><category><![CDATA[hive-106817]]></category><dc:creator><![CDATA[dimeilazgg]]></dc:creator><pubDate>Tue, 22 Oct 2024 13:44:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLHJAQF2MoUgBTaGhsGidLoDxJTRAPde2iHKxpN4Yg8CHx8ZRj7bWQC9xGACEtv6GkWBxPFMvWadXA43qWtiXFe1CGtvJvKTfTRiMWM2uUgebwzrvTHgJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[¡Ready Player Hive! ¿Cómo sería un videojuego diseñado por mí? - [Esp/Eng]]]></title><description><![CDATA[¡Hola a todos nuevamente! Estuve un bien tiempo pensando en cómo participar de la temática del día de hoy, para nuestro querido Ready Player Hive, eventualmente me di cuenta de que no hay tanto que pensar,]]></description><link>http://direct.ecency.com/hive-106817/@bananasfallers/ready-player-hive-como-seria-un-videojuego-disenado-por-mi-espeng</link><guid isPermaLink="true">http://direct.ecency.com/hive-106817/@bananasfallers/ready-player-hive-como-seria-un-videojuego-disenado-por-mi-espeng</guid><category><![CDATA[hive-106817]]></category><dc:creator><![CDATA[bananasfallers]]></dc:creator><pubDate>Tue, 15 Oct 2024 22:28:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/BgxWBRxjvNho1d5owNvLc9kLkZETgqoQLu9zcBbNBbDDEp9W4DbuZJuZRYhwrpYDkhCF2qfiS4jqZUj3m7fFx3knrfPMA4UH8CDpNjmT2z3zdZK8VbAGRuw8piUYqm2Aegyr2Bm7H9aENhrDWqNnKq7wpiyc8mxitKisNRg1q7Sib9Q?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A Yearned Warcraft IV - Creating The Ideal And Comprehensive Strategy Game [ENG -ESP]]]></title><description><![CDATA[Today's theme in PlayerHive is very exciting and peculiar, it's about how a videogame created by me would be and personally I found something fun, but at the same time complicated to think how a videogame]]></description><link>http://direct.ecency.com/hive-106817/@kuronokenshi/a-yearned-warcraft-iv-creating-the-ideal-and-comprehensive-strategy-game-eng-esp</link><guid isPermaLink="true">http://direct.ecency.com/hive-106817/@kuronokenshi/a-yearned-warcraft-iv-creating-the-ideal-and-comprehensive-strategy-game-eng-esp</guid><category><![CDATA[hive-106817]]></category><dc:creator><![CDATA[kuronokenshi]]></dc:creator><pubDate>Tue, 15 Oct 2024 22:22:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/YpihifdXP4WNbGMdjw7e3DuhJWBvCw4SfuLZsrnJYHEpsqZFkiGGNCQAx28iumjqubfu8cenPq7hoohkMhrGL4qsnQZ616v7aCE1iSFSXs3dA2UrqoJ5CzUxg5ranBdvrHeC696nMvPr2uKmqfoNaUGjAfh54rZESGiWsjB3BGNS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[¿Estás Ready, Player Hive? | Semana 95 | Temática Especial De Hoy: ¿Cómo sería un videojuego diseñado por ti?]]></title><description><![CDATA[Fuente del fondo ¡Saludos, gamers! ¡Estamos muy emocionados por otra semana más dentro del Metaverso Hive! La semana pasada nos divertimos muchísimo con la familia Ready Player Hive, cada semana la estamos]]></description><link>http://direct.ecency.com/hive-106817/@playerhive/estas-ready-player-hive-or-semana-95-or-tematica-especial-de-hoy-como-seria-un-videojuego-disenado-por-ti</link><guid isPermaLink="true">http://direct.ecency.com/hive-106817/@playerhive/estas-ready-player-hive-or-semana-95-or-tematica-especial-de-hoy-como-seria-un-videojuego-disenado-por-ti</guid><category><![CDATA[hive-106817]]></category><dc:creator><![CDATA[playerhive]]></dc:creator><pubDate>Tue, 15 Oct 2024 21:59:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/2dk2RRM2dZ8gKjXsrozapsD83FxL3Xbyyi5LFttAhrXxr16mCe4arfLJ9qeYLpYBy3UAhfKqQdSpoQfoDP5XGPsCTsADnoJiFpNzEcBmgBaWnvGikoab8FTnwJ4WgUEJTjckpdvjn6QdbUPbRt9StqQhdvsqC3frhsfDXBMyEM?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Mi visión para un videojuego: El Ascenso de Aztlán Ocelotl ]]></title><description><![CDATA[La idea de poder diseñar un videojuego es bastante tentadora, quizás pensar en hacer algo que no se ha hecho es todo un desafío porque eso requiere tiempo y esfuerzo, pero basado en lo que ya hemos jugado]]></description><link>http://direct.ecency.com/hive-106817/@danielcarrerag/mi-vision-para-un-videojuego-el-ascenso-de-aztlan-ocelotl</link><guid isPermaLink="true">http://direct.ecency.com/hive-106817/@danielcarrerag/mi-vision-para-un-videojuego-el-ascenso-de-aztlan-ocelotl</guid><category><![CDATA[hive-106817]]></category><dc:creator><![CDATA[danielcarrerag]]></dc:creator><pubDate>Tue, 15 Oct 2024 11:33:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/BgxWBRxjvNho1d5owNvLc9kLkZETgqoQLu9zcBbNBbDDEp9W4DbuZJuaMfzw5mx5MVbRLxLs7gqwW7Lb9hojq8srY13wxeBMsyHKj7QamGekF2AS19iULj1ZQQNuRMYuGqYk7qKYVu4jRFAzjQGKM7nagNkTMpVWDDCNaPKmyFLFoft?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>