<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 10 May 2026 15:18:35 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/sames/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Top ABSTRACT]]></title><description><![CDATA[ABSTRACT This paper presents a narrative theory of games, building on standard narratology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software]]></description><link>http://direct.ecency.com/abstract/@norunnabe/top-abstract</link><guid isPermaLink="true">http://direct.ecency.com/abstract/@norunnabe/top-abstract</guid><category><![CDATA[abstract]]></category><dc:creator><![CDATA[norunnabe]]></dc:creator><pubDate>Thu, 26 Apr 2018 08:16:48 GMT</pubDate></item></channel></rss>