<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 23:22:53 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/sdl/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Back to Pacman]]></title><description><![CDATA[Lately I have been reading about behavior tress, poking dots and color with procedural generation, and I felt like I had to go back to finish pacman. Finishing project is sometime tedious and could seem]]></description><link>http://direct.ecency.com/gamedev/@imadev101/back-to-pacman</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/back-to-pacman</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sat, 18 Jan 2020 20:45:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iP4oxBhph8QyJox8zg5XyViTJydpLuuSE1C2RQFihJdvPiBSFXEGPe7ukVfFtMGCPXH3DRxpcHL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game #2 [WIP] Pacman moves]]></title><description><![CDATA[I am done with the first codebase for rendering with SDL. I will write a tutorial about how to : Set up a tiled board Spawn a player and move it with the keyboard arrows Set up FPS and game speed]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-2-wip-pacman-moves</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-2-wip-pacman-moves</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Tue, 14 Jan 2020 17:55:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/qjrE4yyfw5pEPvDbJDzhdNXM7mjt1tbr2kM3X28F6SraZekwdT2USm16j6Yfs3rj9NPNkzVJvruYzVpqL1ph5KW8ErFQ5BWDyxAuTUC5nZXL5L34dTJRRR8H?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game #1 - Actually using SDL to render the board and catch mouseclick as input]]></title><description><![CDATA[Rendering a TicTacToe board using SDL I somehow ran out of time before I could clean and tweak this code, the click areas are approximate while the multiple SDL_Delay() calls for debug make the game look]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-1-actually-using-sdl-to-render-the-board-and-catch-mouseclick-as-input</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-1-actually-using-sdl-to-render-the-board-and-catch-mouseclick-as-input</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sun, 12 Jan 2020 17:41:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/2bP4pJr4wVimqCWjYimXJe2cnCgnCu6DLKw64QHUfhg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game #1 - Adding a renderer (SDL2)]]></title><description><![CDATA[Implementing SDL into my first c++ game Today I will enhance the GUI of my TicTacToe game and make it a fully rendered application. For that I will use the SDL2 library. What is SDL? SDL stands for Simple]]></description><link>http://direct.ecency.com/gamedev/@imadev101/game-1-adding-a-renderer-sdl2</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@imadev101/game-1-adding-a-renderer-sdl2</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[imadev101]]></dc:creator><pubDate>Sat, 11 Jan 2020 15:42:57 GMT</pubDate></item><item><title><![CDATA[SmartDeviceLink - (SDL) - Industry Standard for In-Vehicle Connectivity Made Simple]]></title><description><![CDATA[SmartDeviceLink - (SDL) Industry Standard for In-Vehicle Connectivity Made Simple Screenshots Hunter's comment What is SDL? In simple words - simply sets an Industry Standard for In-Vehicle Connectivity.]]></description><link>http://direct.ecency.com/steemhunt/@gungunkrishu/smartdevicelink-sdl-industry-standard-for-in-vehicle-connectivity-made-simple</link><guid isPermaLink="true">http://direct.ecency.com/steemhunt/@gungunkrishu/smartdevicelink-sdl-industry-standard-for-in-vehicle-connectivity-made-simple</guid><category><![CDATA[steemhunt]]></category><dc:creator><![CDATA[gungunkrishu]]></dc:creator><pubDate>Wed, 21 Nov 2018 16:23:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/54TLbcUcnRm4hmmZY9BNMgtBSMbvU6fPgPueGCaBmXspibMayUGq5CvxK58wHRbAMRs7wnf64kgiKRX2cLSXcV9qp5q43ZC6eNwLW32gmU6WhyqkAA9d1fC2td64tGucNfzALVZVY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++StF Chapter 1 Part 1: Game Technologies]]></title><description><![CDATA[In the game technologies chapter of the book it seeks to teach you about popular license agreements, useful technologies available to us, introduce us to the Concurrent Versioning System, talk about Doxygen,]]></description><link>http://direct.ecency.com/programming/@earthotherwise/blbxdj7k</link><guid isPermaLink="true">http://direct.ecency.com/programming/@earthotherwise/blbxdj7k</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Thu, 12 Apr 2018 03:18:00 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM7aUN9gHZiAtPcbpNkWyJGPCjrj7268xM7g4Nvy9Q2ck5CpnaB7KGiDb5enhU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Who I am]]></title><description><![CDATA[I am Earth Otherwise A.K.A. Paul Larocque. I am a novice programmer and game designer. I combine 3 different, old SDL C++ OpenGL tutorials into a single cohesive video series which will result in teaching]]></description><link>http://direct.ecency.com/cpp/@earthotherwise/who-i-am</link><guid isPermaLink="true">http://direct.ecency.com/cpp/@earthotherwise/who-i-am</guid><category><![CDATA[cpp]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Wed, 11 Apr 2018 02:53:39 GMT</pubDate></item><item><title><![CDATA[Trimwind: Trailer - my first game]]></title><description><![CDATA[My first game, i ever wrote. Hope you will enjoy : 3 You can check it out on - > ▶️ DTube ▶️ IPFS]]></description><link>http://direct.ecency.com/gaming/@mentaris/l04wrf80</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@mentaris/l04wrf80</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[mentaris]]></dc:creator><pubDate>Tue, 30 Jan 2018 12:49:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM6vAvf3oaytSwuziw4CKWD9YEneGFRJyczvysVzugCiLsuVeKYFF78m96aRzL?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>