<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 23:27:52 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/segira-1985/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Hammercalled Vehicles Part 5: Vehicle Types for Segira: 1985]]></title><description><![CDATA[The thing that I'm currently working on for Hammercalled is Segira: 1985. With the vehicle types system, I want to have an ability to have a quick framework from which to build vehicles. Segira, being]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-vehicles-part-5-vehicle-types-for-segira-1985</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-vehicles-part-5-vehicle-types-for-segira-1985</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 12 Sep 2018 04:51:30 GMT</pubDate></item><item><title><![CDATA[Inspirations for Segira: 1985]]></title><description><![CDATA[WIP Segira map, probably subject to change. I am awful at Inkscape. I'm hoping to get Segira: 1985 out by the end of the month. It's an alt-history roleplaying game set in a fictional third-world country]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/inspirations-for-segira-1985</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/inspirations-for-segira-1985</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 06 Sep 2018 04:04:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/4i88GgaV8qiFcYhpieXDZKL9xh81NpLqfMJ2trtwUJ44gF2gzcAPhSNEf1VYWMWxEqo2QZR6pDyCRfnyjioZjuL9Th3eE482HVucL6JnVLcdBy1ZgVybsUZ3Cr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Fixing Vehicles Day 4: How They Work]]></title><description><![CDATA[I've talked a little bit about how the vehicles in the new Hammercalled will work, but today I want to talk about a couple examples. I haven't yet written final versions of the rules, but I feel confident]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-fixing-vehicles-day-4-how-they-work</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/hammercalled-fixing-vehicles-day-4-how-they-work</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 05 Sep 2018 04:32:09 GMT</pubDate></item></channel></rss>